Nodachi: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Nodachi |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target ...")
 
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|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|heat_add_mul = 50%
|heat_add_mul = 33%
|heat_add_mul_synLvl = 2
|heat_add_mul_synLvl = 2
|spell_ecm_duration_mul = 20%
|spell_ecm_duration_mul = 20%

Revision as of 18:48, 24 September 2016

Nodachi
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11008
Hull 3836
Shield 6916
Energy 334
Speed 384

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33%.
Available at experience level 4:
Duration of "ECM modules" increased by 20%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 11

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 12 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 285 83 55.3 3170 5715 101 3000 1
2 285 83 55.3 3456 6230 101 3000 1
3 285 83 55.3 3583 6458 101 3300 1
4 294 83 56.9 3583 6458 101 3300 1
5 305 83 59.1 3678 6630 101 3600 1
6 314 83 60.8 3741 6744 101 3600 1
7 314 83 60.8 3805 6801 101 3900 1
8 314 83 60.8 3805 6801 101 4200 1
9 323 83 62.5 3836 6859 101 4200 1
10 334 83 64.7 3836 6916 101 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 178 114 102 78
2 339 407 178 114 102 78
3 342 410 182 114 102 78
4 342 410 182 114 102 78
5 342 410 182 114 102 78
6 344 412 187 114 102 78
7 346 415 192 114 102 78
8 382 459 196 114 102 78
9 384 461 201 114 102 78
10 384 461 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers