Modifiers: Difference between revisions

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*Shield
*Shield
*Hull
*Hull
*Computer
*CPU


Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.
Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.


'''Common''' modifiers are available for installation on all ships of a suitable role (''exception'' - common engine modifiers are not available to the ships of the "Ellydium"). Brief information about some common modifiers you can read here: <spoiler>
'''Common''' modifiers are available for installation on all ships of a suitable role (''exception'' - common engine modifiers are not available to the ships of the "Ellydium").  


==Engine==
Modifiers being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships of the same role of a suitable rank.
{| class=wikitable
!Name
!Icon
!Description
!Ranks
|-
|Collision Compensator
|[[File:CollisionComp Icon.png            |link=Collision Compensator|70px]]
|Reduces collision damage and increases rotation and maneuvering speed.
|1+
|-
|Inertial Stabilizer
|[[File:InertialStabilizer Icon.png        |link=Inertial Stabilizer|70px]]
|Increases strafe speed and acceleration.
|11+
|-
|Vernier Engines
|[[File:RotationThruster Icon.png          |link=Vernier Engines|70px]]
|Increases rotation speed.
|7+
|-
|Catalyst Injector
|[[File:KatalizatorInjector Icon.png      |link=Catalyst Injector|70px]]
|Increases speed.
|5+
|-
|Tetroxide Injector
|[[File:BoostersOverLoader_Icon.png        |link=Tetroxide Injector|70px]]
|Increases acceleration and strafe acceleration, reduces afterburner energy cost.
|8+
|-
|Auxiliary Generator
|[[File:EngineGenerator Icon.png          |link=Auxiliary Generator|70px]]
|Increases speed at the cost of increased afterburner energy use.
|3+
|-
|Shared Cooler
|[[File:Shared cooler icon.png            |link=Shared Cooler|70px]]
|Reduces weapon heating rate.
|9+
|-
|Cruise Engine Modification
|[[File:Cruise engine modificator icon.png |link=Cruise Engine Modification|70px]]
|Increases maximum speed and afterburner speed at cost of energy consumption and handing. [[Fighters]] only.
|7+
|}


==Capacitor==
'''Unique''' modifiers can only be installed on the ship which they were created for.
 
{| class=wikitable
!Name
!Icon
!Description
!Ranks
|-
|Iridium Heatsink
|[[File:WeaponCoolant Icon.png            |link=Iridium Heatsink|70px]]
|Increases weapon rate of fire.
|9+
|-
|Emergency Barrier
|[[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|70px]]
|Grants you invulnerability when you reach 15% hull strength. Has a cooldown.
|5+
|-
|Acceleration Coils
|[[File:Acceleration coils icon.png        |link=Acceleration Coils|70px]]
|Increases projectile speed. [[Frigates]] only.
|6+
|-
|Leak Stabilizer
|[[File:ExtCapacitorBattary Icon.png      |link=Leak Stabilizer|70px]]
|Increases capacitor volume.
|4+
|-
|Voltage Regulator
|[[File:CapacitorRecharging Icon.png      |link=Voltage Regulator|70px]]
|Increases capacitor recharge.
|1+
|-
|Pulse Discharger
|[[File:ImplsDischarger Icon.png          |link=Pulse Discharger|70px]]
|Increases main weapon damage at the cost of capacitor recharge.
|5+
|-
|Multiphase Generator
|[[File:CmplxBatt Icon.png                |link=Multiphase Generator|70px]]
|Increases capacitor volume and recharge.
|10+
|-
|Capacitor Power Relay
|[[File:CpctrPwrRelay Icon.png            |link=Capacitor Power Relay|70px]]
|Increases shield recharge at the cost of capacitor recharge.
|11+
|-
|Power Unit Conduit
|[[File:CptrEnrgBridge Icon.png            |link=Power Unit Conduit|70px]]
|Increases speed at the cost of capacitor volume.
|8+
|}
 
==Shield==
 
{| class=wikitable
!Name
!Icon
!Description
!Ranks
|-
|Energy Recuperation System
|[[File:Recuperator Icon.png              |link=Energy Recuperation System|70px]]
|Converts some damage taken in to energy. [[Fighters]] only.
|8+
|-
|Thermal Modulator
|[[File:ResistShldThermal Icon.png        |link=Thermal Modulator|70px]]
|Increases shield thermal resistance.
|5+
|-
|EM Diffuser
|[[File:ResistShieldEMP Icon.png          |link=EM-diffuser|70px]]
|Increases shield EM resistance.
|6+
|-
|Variative Shield Projector
|[[File:ResistShieldKin Icon.png          |link=Variative Shield Projector|70px]]
|Increases shield kinetic resistance.
|7+
|-
|Auxiliary Shield Projector
|[[File:ShieldExtender Icon.png            |link=Auxiliary Shield Projector|70px]]
|Increases shield strength.
|4+
|-
|Asynchronous Shield Projector
|[[File:AddShldGen Icon.png                |link=Asynchronous Shield Projector|70px]]
|Increases shield regeneration.
|1+
|-
|Shield Splitter
|[[File:ExtShld Icon.png                  |link=Shield Splitter|70px]]
|Greatly increases shield strength at the cost of acceleration.
|7+
|-
|Adaptive Shield
|[[File:Adaptive shield icon.png          |link=Adaptive Shield|70px]]
|Increases shield and hull reisstances while the ship is flying at maximum speed.
|9+
|-
|Compact Shield Generator
|[[File:CuttedShieldHolder Icon.png        |link=Compact Shield Generator|70px]]
|Increases capacitor volume at the cost of shield strength.
|8+
|-
|Submatter Shield
|[[File:SubmatterShield Icon.png          |link=Submatter Shield|70px]]
|Increases speed at the cost of shield resistances.
|12+
|-
|Multipurpose shield
|[[File:Multipurpose shield.jpg            |link=Multipurpose shield|70px]]
|Redirects collisions and 'hull damage' effects to shield. Increases shield charge. [[Jericho]] only.
|3+
|}
 
==Hull==
 
{| class=wikitable
!Name
!Icon
!Description
!Ranks
|-
|Thermal Insulator
|[[File:ResistHullThermal Icon.png        |link=Thermal Insulator|70px]]
|Increases hull thermal resistance.
|4+
|-
|EM Insulation
|[[File:Em-insulation icon.png            |link=EM-insulation|70px]]
|Increases hull EM resistance.
|1+
|-
|Reactive Armor
|[[File:ResistHullKinetic Icon.png        |link=Reactive Armor|70px]]
|Increases hull kinetic resistance.
|6+
|-
|Improved Missile Pylons
|[[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|70px]]
|Improves missile reload time.
|9+
|-
|Reinforced Beams
|[[File:ArmorPlates Icon.png              |link=Reinforced Beams|70px]]
|Increases hull strength.
|1+
|-
|Armor-Plated Hull
|[[File:HeavyArmor Icon.png                |link=Armor-Plated Hull|70px]]
|Greatly increases hull strength at the cost of speed.
|6+
|-
|Regenerative Coating
|[[File:AutoRepairUnit Icon.png            |link=Regenerative Coating|70px]]
|Slowly regenerates hull strength.
|7+
|-
|Lightweight Hull
|[[File:LightArmor Icon.png                |link=Lightweight Hull|70px]]
|Increases speed at the cost of hull strength.
|10+
|-
|Galvanized Armor
|[[File:CompositeArmor Icon.png            |link=Galvanized Armor|70px]]
|Increases hull resistances at the cost of rotation speed.
|9+
|-
|Passive Armor
|[[File:PassiveArmor Icon.png              |link=Passive Armor|70px]]
|Increases energy regeneration rate at the cost of hull resistances.
|8+
|-
|Crystal Plates
|[[File:Crystal Plates.png                |link=Crystal Plates|70px]]
|Increases hull resistance for each of enemies dealing damage to the ship.
|6+
|-
|Extended Hull
|align="center"|[[File:Extended hull icon.png            |link=Extended Hull|50px]]
|Increases hull strength and cargo bay space in [[Open Space]].
|6+
|}
 
==CPU==
{| class=wikitable
!Name
!Icon
!Description
!Ranks
|-
|Electronic Guidance
|[[File:BattleScanner Icon.png            |link=Electronic Guidance|70px]]
|Reduces main weapon spread.
|4+
|-
|'Horizon' Module
|[[File:RangeMasterUnit Icon.png          |link='Horizon' Module|70px]]
|Increases main weapon range.
|7+
|-
|'Proton Wall' System
|[[File:ProtonWall Icon.png                |link='Proton Wall' System|70px]]
|Reduces controlling effects' duration.
|5+
|-
|Enhanced Scanner
|[[File:ScoutScanner Icon.png              |link=Enhanced Scanner|70px]]
|Increases sensor range and critical hit chance.
|1+
|-
|Overclocked CPU
|[[File:TurboScanner Icon.png              |link=Overclocked CPU|70px]]
|Reduces target lock time.
|1+
|-
|Target Tracking Coprocessor
|[[File:CoProcessor Icon.png              |link=Target Tracking Coprocessor|70px]]
|Increases critical damage bonus.
|12+
|-
|Infrared Scanner
|[[File:WideScanner Icon.png              |link=Infrared Scanner|70px]]
|Increases critical chance.
|7+
|-
|'Duelist' protocol
|[[File:'Duelist' protocol.jpg            |link='Duelist' protocol|70px]]
|Increases main weapon damage if there is 1 enemy in '''1500''' m. range. [[Recon]] only.
|3+
|-
|Gun adapter
|[[File:Gun adapter.jpg                    |link=Gun adapter|70px]]
|Increases main weapon damage for every enemy in '''3000''' m. range. [[Guard]] only.
|8+
|-
|Spatial Scanner
|align="center"|[[File:Spatial scanner icon.png          |link=Spatial Scanner|50px]]
|Increases critical chance and activates radar for item search in [[Open Space]].
|6+
|}
</spoiler>
 
Modifiers being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships of the same role of a suitable rank. About them you can read [https://forum.star-conflict.com/index.php?/forum/181-patches-read-only/ at forum], in patchnotes 1.5.0-1.5.0f and 1.5.2.
 
'''Unique''' modifiers can only be installed on the ship for which they were created.


Modifiers by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.
Modifiers by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.


The color of the bar at the bottom of the modifier icon (in [[Atlas]] - the frame around the modifier and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.4}} (purple). Yellow color means that the modifier is bought for {{GS}}.
The colour of the bar at the bottom of the modifier icon (in [[Atlas]] - the frame around the modifier and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.4}} (purple). Yellow colour means that the modifier is bought for {{GS}}.
 
You can visit [http://wiki.star-conflict.ru/index.php?title=%D0%9C%D0%BE%D0%B4%D0%B8%D1%84%D0%B8%D0%BA%D0%B0%D1%82%D0%BE%D1%80%D1%8B_%D0%BA%D0%BE%D1%80%D0%B0%D0%B1%D0%BB%D1%8F Russian Wiki] for modifiers' characteristics.


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Revision as of 09:53, 17 July 2019

Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.

Modifiers are divided into 5 types:

  • Engine
  • Capacitor
  • Shield
  • Hull
  • CPU

Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.

Common modifiers are available for installation on all ships of a suitable role (exception - common engine modifiers are not available to the ships of the "Ellydium").

Modifiers being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships of the same role of a suitable rank.

Unique modifiers can only be installed on the ship which they were created for.

Modifiers by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.

The colour of the bar at the bottom of the modifier icon (in Atlas - the frame around the modifier and the number) indicates its level: from Mk.1 (white) to Mk.4 (purple). Yellow colour means that the modifier is bought for .

Engine modifiers

- common (except Ellydium)

- unique and for premium ships of the same role

- unique

- Ellydium



Capacitor modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium



Shield modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium



Hull modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium



CPU modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium