Relic: Difference between revisions
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|stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]] | |stock_WEAPON_01 = [[File:Halo launcher icon.png|link=Halo Launcher|Halo Launcher 17|70px]] | ||
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | |stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]] | ||
|stock_MISSILE_01 = | |stock_MISSILE_01 = [[File:Static shield icon.png|50px]] | ||
|stock_ACTIVE_01 = | |stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_02 = | |stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_03 = | |stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]] | ||
|stock_ACTIVE_04 = | |stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]] | ||
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]] | |||
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]] | |||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|lock_time_syn10 = 3 | |lock_time_syn10 = 3 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|destr_closedmg = '''2 | |destr_closedmg = '''2.5''' | ||
|destr_closedmg_synLvl = 0 | |destr_closedmg_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
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|ShipSET = [[File:Relic RE1VAX.png|1080px]] | |ShipSET = [[File:Relic RE1VAX.png|1080px]] | ||
}} | }} | ||
[[Category:Jericho ships]] | [[Category:Jericho ships]] | ||
[[Category:Suppressor ships]] | [[Category:Suppressor ships]] |
Revision as of 14:32, 18 March 2022
Survivability* | 230248 |
Hull | 115192 |
Shield | 80659 |
Energy | 4446 |
Speed | 102 |
Available from the beginning:
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to kinetic damage increased by 27 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 12000000 |
Cost of refitting | 1400000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Destroyer
Role: Suppressor
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The first Relic-class destroyers were created by the Mendes family back in 4619. All this time, the ships were tested in remote sectors of Jericho and were significantly modernized. Many Relic systems are manufactured using Alien technology. During development, the destroyer’s initial weapon was replaced with the G2 heavy gauss cannon.
According to comments from the Mendes Family, the Relic-class destroyers participated in the attack on several cyber bases and inflicted significant damage to the enemy. More recently, the Rangers were licensed to manufacture a batch of ships specifically to be controlled by the AI. The Liu Family will also receive one destroyer as part of the "on the remaining forces of Jericho" agreement.
Representatives of the UMC managed to secure the right to purchase destroyers, so any mercenary will be able to order a weakened version of Relic soon.
Unique ship equipment
Weapon
- Holding the button charges the weapon and increases its range. The greater the distance the projectile flies before hitting the target, the more damage it does.
Active module
- Unguided torpedo. When it explodes, it scatters mines, which, with a certain timer, detonate near enemy ships. Ships caught in the blast radius of the warheads become invisible to hostile radars for 3 seconds and cannot capture targets themselves.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Energy regeneration speed increased by 20%. | |
Sensor range increased by 100%. | |
Rotation speed increased by 25%. | |
Power of Suppressor Class modules increased by 10%. | |
Cooldown time of Suppressor Class modules decreased by 15%. | |
Energy drain of of Suppressor Class modules decreased by 25%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Player Builds