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| |specialAbility1_text = Every '''31.5''' s. produces drones with '''4341''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''205''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''1000''' meters and turns off. | | |specialAbility1_text = Every '''31.5''' s. produces drones with '''4341''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''205''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''1000''' meters and turns off. |
| |specialAbility2_text = Every '''27''' s. produces drones with '''4341''' durability pts., no more than '''3''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''105''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''1000''' meters and turns off. | | |specialAbility2_text = Every '''27''' s. produces drones with '''4341''' durability pts., no more than '''3''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''105''' pts./s. shield to it. When the module is activated, one of the drones restores '''4648''' shield pts. to the allied ships within a radius of '''1000''' meters and turns off. |
| |specialAbility3_text = Every '''31.5''' s. produces drones with '''9579''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''105''' pts./s. shield to it. When the module is activated, one of the drones restores '''6971''' shield pts. to the allied ships within a radius of '''1000''' meters and turns off. | | |specialAbility3_text = Every '''31.5''' s. produces drones with '''9579''' durability pts., no more than '''2''' at a time. The drone attacks the enemy at a distance of up to '''1950''' m. If the player’s shield volume is less than '''50%''', then the drone, instead of firing, will restore the '''105''' pts./s. shield to it. When the module is activated, one of the drones restores '''6971''' shield pts. to the allied ships within a radius of '''2000''' meters and turns off. |
| |specialAbility1_energycost = '''410''' en. | | |specialAbility1_energycost = '''410''' en. |
| |specialAbility2_energycost = '''410''' en. | | |specialAbility2_energycost = '''410''' en. |
Latest revision as of 21:40, 2 July 2024
General information
Faction: Federation
Class: Frigate
Role: Engineering
Rank: 15
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
The complete history of this ship is unknown, since its prototype was found in the cargo hold of damaged pirate vehicles. Rumor has it that the pirates seized several scientists studying alien technology, and forced them to create this ship. The study of the prototype revealed profound changes in the structure of microcircuits and wiring, which, apparently, were the result of the integration of alien technology. Despite some alienation of technology, many engineers argue that they are fully able to assemble the same ship, if, of course, they have enough resources.
Unique ship equipment
Active module
Restoring projector
- Projects a beam in the direction of the ship’s crosshairs, that restores shield and hull for the allied ships.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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|
Every 31.5 s. produces drones with 4341 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off.
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410 en.
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3 s.
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Every 27 s. produces drones with 4341 durability pts., no more than 3 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 105 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off.
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410 en.
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3 s.
|
|
|
Every 31.5 s. produces drones with 9579 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 105 pts./s. shield to it. When the module is activated, one of the drones restores 6971 shield pts. to the allied ships within a radius of 2000 meters and turns off.
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410 en.
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3 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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5
|
35
|
-25
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20
|
-10
|
50
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Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
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Shield
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Sensors
|
capacity, (pts.)
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for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
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1
|
1424
|
246
|
212
|
12755
|
12255
|
162
|
2000
|
2
|
2
|
1424
|
246
|
212
|
13823
|
13281
|
162
|
2000
|
2
|
3
|
1424
|
246
|
212
|
14298
|
13738
|
162
|
2200
|
2
|
4
|
1456
|
246
|
219
|
14298
|
13738
|
162
|
2200
|
2
|
5
|
1500
|
246
|
227
|
14654
|
14079
|
162
|
2400
|
2
|
6
|
1533
|
246
|
233
|
14891
|
14307
|
162
|
2400
|
2
|
7
|
1533
|
246
|
233
|
15128
|
14421
|
162
|
2600
|
2
|
8
|
1533
|
246
|
233
|
15128
|
14421
|
162
|
2800
|
2
|
9
|
1566
|
246
|
240
|
15247
|
14535
|
162
|
2800
|
2
|
10
|
1610
|
246
|
248
|
15247
|
14649
|
162
|
3000
|
2
|
|
Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds
Ship model