Eagle-B: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Added Categories)
(Updated information)
Line 3: Line 3:
|ShipName = Eagle-B
|ShipName = Eagle-B
|ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
|ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
A prototype of a covert ops interceptor with a new plasma web system. Huge money was spent on the creation of this ship. Eleven prototypes were assembled, but only the 12-th met the customers' requirements. In our time, such a ship will not surprise anyone, but many pilots still prefer this interceptor to new models.
|shipClass_text = Interceptor
|shipClass_text = Interceptor
|shipClass_link = Interceptor
|shipClass_link = Interceptor
Line 16: Line 18:
|specialAbility_text = Plasma web
|specialAbility_text = Plasma web
|specialAbility_link = Plasma web
|specialAbility_link = Plasma web
|specialAbility_icon = plasmaweb.png
|specialAbility_icon = Covert ops plasma web.png
|price = 4070
|price = 4070
|currency = GS
|currency = GS
Line 32: Line 34:
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|50px]]
|stock_WEAPON_01 = [[File:Plasma Gun 12.jpg|link=Plasma Gun|Plasma Gun 12|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_ACTIVE_01 = [[File:AchillesTargetingUnit_Icon.png|link=Orion Targeting Complex|50px]]
|stock_ACTIVE_01 = [[File:Orion_Targeting_Complex.png       |link='Orion' Targeting Complex|70px]]
|stock_ACTIVE_02 = [[File:EnergyLance_Icon.png|link=Plasma Arc|50px]]
|stock_ACTIVE_02 = [[File:Plasma_Arc.png                     |link=Plasma Arc|70px]]  
|stock_ACTIVE_03 = [[File:Chameleon_Icon.png|link=Adaptive Camo|50px]]
|stock_ACTIVE_03 = [[File:ShieldRestoreSmall_Icon.png       |link=Shield Booster S|70px]]
|stock_ACTIVE_04 = [[File:Suicide_Icon.png|link=Reactor overload|50px]]
|stock_ACTIVE_04 = [[File:White_Noise_Jammer.png             |link='White Noise' Jammer|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link=Collision Compensator|50px]]
|stock_ENGINE_MOD_01 = [[File:EngineGenerator Icon.png           |link=Auxiliary Generator|60px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]
|stock_ENGINE_MOD_03 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_03 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal_Icon.png|link=Thermal Modulator|50px]]
|stock_CAPACITOR_MOD_01 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]
|stock_CPU_MOD_02 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_SHIELD_MOD_01 = [[File:Adaptive shield icon.png          |link=Adaptive Shield|60px]]
|stock_CPU_MOD_01 = [[File:BattleScanner_Icon.png|link=Electronic Guidance|50px]]
|stock_SHIELD_MOD_02 = [[File:AddShldGen Icon.png               |link=Asynchronous Shield Projector|60px]]
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png         |link=Thermal Modulator|60px]]
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png                |link='Proton Wall' System|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
|module_engine_count = 3
|module_engine_count = 3
|module_hull_count = 0
|module_hull_count = 0
|module_shield_count = 2
|module_shield_count = 3
|module_capacitor_count = 0
|module_capacitor_count = 1
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
Line 68: Line 73:
|synLevel_syn9 = 9
|synLevel_syn9 = 9
|max_speed_syn9 = 435
|max_speed_syn9 = 435
|max_speed_boost_syn9 = 522
|max_speed_boost_syn9 = 521
|acceleration_syn9 = 201
|acceleration_syn9 = 201
|acceleration_boost_syn9 = 402
|acceleration_boost_syn9 = 402
|boost_energy_cost_syn9 = 78
|boost_energy_cost_syn9 = 77
|boost_energy_min_syn9 = 65
|boost_energy_min_syn9 = 65
|strafe_speed_x_syn9 = 114
|strafe_speed_x_syn9 = 114
Line 78: Line 83:
|rot_speed_y_syn9 = 102
|rot_speed_y_syn9 = 102
|rot_speed_z_syn9 = 78
|rot_speed_z_syn9 = 78
|energy_max_syn9 = 334
|energy_max_syn9 = 345
|energy_regen_syn9 = 64.7
|energy_regen_syn9 = 67
|hull_max_syn9 = 3630
|hull_max_syn9 = 3630
|shield_max_syn9 = 3589
|shield_max_syn9 = 3588
|shield_regen_syn9 = 97
|shield_regen_syn9 = 96
|vision_radius_syn9 = 4200
|vision_radius_syn9 = 4200
|lock_time_syn9 = 2
|lock_time_syn9 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|beacon_capture_mul = 20%
|beacon_capture_mul = '''20%'''
|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|crit_chance_add_1 = 30%
|crit_chance_add = '''40%'''
|crit_chance_add_1_synLvl = 2
|crit_chance_add_synLvl = 2
|max_speed_mul = 10%
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 4
|max_speed_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add_synLvl = 8
}}
}}


[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Federation ships]]
[[Category:Interceptor ships]]
[[Category:Interceptor ships]]
[[Category:Covert Ops ships]]
[[Category:Covert Ops ships]]

Revision as of 17:33, 24 April 2019

Eagle-B
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 7527
Hull 3630
Shield 3588
Energy 345
Speed 435

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 40%.
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

A prototype of a covert ops interceptor with a new plasma web system. Huge money was spent on the creation of this ship. Eleven prototypes were assembled, but only the 12-th met the customers' requirements. In our time, such a ship will not surprise anyone, but many pilots still prefer this interceptor to new models.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Reserve shield system 12

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 345 77 67 3630 3588 96 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 435 521 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers