Papa Crab
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.
Survivability* | 35851 |
Hull | 19632 |
Shield | 12530 |
Energy | 1053 |
Speed | 271 |
Available from the beginning:
Main weapon damage increased by 7%.
Main weapon damage increased by 70%.
Number of weapons reduced to 2.
EM weapon damage increased by 70%.
Kinetic weapon damage increased by 70%.
Thermal weapon damage increased by 70%.
Regeneration of allied ships increased by 85%.
Maximum speed increased by 30%.
Reloading rate of "Engineering modules" reduced by 20%.
Hull resistance to all damage increased by 10 pts.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: UMC
Class: Frigate
Role: Engineering
Rank: 13
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.
Pilots now deliver pizza to fringe sectors. Professor Lesorticz from the laboratory TG20 of the Ellydium Corporation suggests that this has got something to do with crystallids, continuing their experiments with viral Bione technologies. The infection changes the behaviour of pilots! We urge you not to be afraid if a pizza or pasta suddenly arrives in battle.
PS The pizza's very good, you should try it.
Attention! This ship is available to players annually during the “April Fools” event. The rest of the time the ship is blocked and using it is impossible.
Unique ship equipment
Missiles
- Special delivery from Papa Crab! Reduces the speed of movement of enemy ships. After the collision, it remains as a bonus, regenerating the hull and boosting the parameters of the ship.
Active module
- Special delivery from Papa Crab! Delivers pizza to an ally, restoring the hull of the ship. After that, protects an ally.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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