Nyx
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 10011 |
Hull | 2645 |
Shield | 5652 |
Energy | 345 |
Speed | 350 |
Available from the beginning:
Beacon capture speed increased by 20%.
Critical damage increased by 20%.
Rotation speed increased by 25%.
Critical chance increased by 36%.
Shield resistance to all damage increased by 15 pts.
Reloading rate of "Covert Ops modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | Can not be purchased |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 9
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
This unique ship was first manufactured at the plant ‘Ambrosia-VII’. Mysterious Miss Summer promised to award it to her mercenaries for a series of operations. However, as it turned out, she was not going to fulfill the promise. ‘Nyx’ was actually meant for pirates controlled by Summer.
Pirates participated in the development of the ship, involving engineers and ‘designers’. Tech used in this ship has nothing to do with any other development in the history of mankind. We can only guess what force is behind this incredible machine.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
30 | 60 | 0 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|