Nyx

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Nyx
Nyx.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 9724
Hull 2645
Shield 5652
Energy 345
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 36%.
Shield resistance to all types of damage increased by 10 pts.
Reloading rate of "Covert Ops modules" reduced by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Orion Targeting Complex.png Plasma Arc.png Adaptive Camo.png ShieldRestoreSmall Icon.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor EmergencyBarrier Icon.png CptrEnrgBridge Icon.png
Shield Adaptive shield icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png
CPU BattleScanner Icon.png WideScanner Icon.png ProtonWall Icon.png

Special module Covert ops plasma web.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

This unique ship was first manufactured at the plant ‘Ambrosia-VII’. Mysterious Miss Summer promised to award it to her mercenaries for a series of operations. However, as it turned out, she was not going to fulfill the promise. ‘Nyx’ was actually meant for pirates controlled by Summer. Pirates participated in the development of the ship, involving engineers and ‘designers’. Tech used in this ship has nothing to do with any other development in the history of mankind. We can only guess what force is behind this incredible machine.  

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12 Skrahgun.png Front blaster.jpg Railgun Heavy Icon.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png 'Supernova' torpedo.jpg Tactical warp.jpg 'Reaver' energy converter.jpg RAD-atomizer.jpg Emergency retreat.jpg Mass interference generator.jpg Projectile irradiator.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 345 77 67 2645 5652 96 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 350 420 201 114 102 78

Ship model

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