Veils

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Veils
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 14920
Hull 7333
Shield 4638
Energy 672
Speed 277

Available from the beginning:
Main weapon damage increased by 15%.
Hull resistance to all damage increased by 20 pts.
Shield resistance to all damage increased by 20 pts.
Afterburner energy draw reduced by 25%.
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The latest AK-20 Veils fighter was developed in the laboratories of the New Empire. The ship is designed to effectively wage war with Aliens on the periphery.

Designed from scratch, the Indra-T reactor significantly increased the power of system overcharge, and reinforced armour will withstand thousands of hits.

Currently, the New Empire has supplied more than a hundred of these ships to its army, as well as sold several shipments of Veils to the Northern Empire.

Thanks to a new contract with UMC, mercenaries can order the new fighter to fight Aliens.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Plasmer 11

Missile slot

Active Role Modules

Thermal repulsor 8

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 672 106 130 7333 4638 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 277 332 102 88 90 83



Ships
Interceptors Fighters Frigates Destroyers