Swarm

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Revision as of 12:31, 30 April 2019 by U38594143 (talk | contribs) (Updated information)
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Swarm
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 9077
Hull 5270
Shield 2892
Energy 350
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Missile and missile cassette reloading speed up by 20%.
Available at experience level 8:
Hull resistance to thermal damage increased by 30 pts.


Equipment upon purchase
Weapons
Plasma Gun 8
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 2000000
Selling price 500000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 8

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

The main interceptor of the space fleet of the Empire, replaced the AJF-02 "Neutron". In the first place comes into service advanced units located on the border with the Bartle sector. Several squadrons, equipped with AJF-17 "Swarm", came to the disposal of the Governor-General of the planetary systems, the most frequently provoked by the Federation's fleet.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 310 75 60 4355 2410 95 4500 2
2 310 75 60 4747 2627 95 4500 2
3 310 75 60 4922 2724 95 4800 2
4 319 75 62 4922 2724 95 4800 2
5 331 75 64 5052 2796 95 5100 2
6 340 75 66 5139 2844 95 5100 2
7 340 75 66 5226 2868 95 5400 2
8 341 75 66 5226 2868 95 5700 2
9 350 75 68 5270 2892 95 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78
6 356 427 186 114 102 78
7 358 430 191 114 102 78
8 360 432 196 114 102 78
9 362 435 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers