Modifiers
Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.
Modifiers are divided into 5 types:
- Engine
- Capacitor
- Shield
- Hull
- Computer
Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.
Common modifiers are available for installation on all ships of a suitable role (exception - common engine modifiers are not available to the ships of the "Ellydium"). Brief information about some common modifiers you can read here:
Modifiers being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships of the same role of a suitable rank. About them you can read at forum, in patchnotes 1.5.0-1.5.0f and 1.5.2.
Unique modifiers can only be installed on the ship for which they were created.
Modifiers by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The color of the bar at the bottom of the modifier icon (in Atlas - the frame around the modifier and the number) indicates its level: from Mk.1 (white) to Mk.4 (purple). Yellow color means that the modifier is bought for .
You can visit Russian Wiki for modifiers' characteristics.
- unique and for premium ships of the same role
- unique and for premium ships of the same role
- unique and for premium ships of the same role
- unique and for premium ships of the same role
- unique and for premium ships of the same role