Hellas

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Revision as of 12:03, 8 May 2025 by U38594143 (talk | contribs) (Created page with "{{Ship(Craft) <!-- Main block --> |slots_craft = 10 |engine_craft = 2 |reactor_craft = 3 |deflector_craft = 1 |exterior_craft = 1 |computer_craft = 1 |internal_craft = 0 |internal_destroyer_craft = 0 |credits_craft = 10000000 |ShipName = Hellas |ShipLOR = ''This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 2 shields, 1 hull and 2 cpus.'' Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair o...")
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Hellas
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 36903
Hull 22645
Shield 12100
Energy 1281
Speed 274

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Coil Mortar 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Frigate
Role: Engineering
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 10.

This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 2 shields, 1 hull and 2 cpus.

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

The Multi-Purpose Repair Ship, aka MPRS “Hellas”, was designed by engineers of the Free Worlds of Eridan to replace the obsolete Raptor-type engineering frigates.

The Free Worlds were unable to afford to purchase new Armada frigates, and so their engineers sought alternative ways to solve the problem.

Named after the destroyed capital city, the MPRS “Hellas” is an adaptation of the New Empire’s experience with the “Bark-2”. The original blueprints for the modified hull used during the First War for the Bartle Sector were discovered on one of the abandoned Direktorium bases during a scientific expedition. Grasping the opportunity, the engineers of the Worlds of Eridan set to work.

The planetary bomber was heavily modified to meet military requirements. The first tests in 4624 proved the success of the scientists, and soon the MPRS “Hellas” began entering service in small batches.

In 4625, the UMC analysts noticed the potential of the ship. Initially, the center’s leadership wanted to order a large batch of ships for internal use, but it became clear that the remaining shipyards of the Free Worlds of Eridan had no capacity to fulfill the order and the contract was renegotiated. Currently, the UMC has the exclusive right to produce MPRS “Hellas” ships, and every mercenary of the center has the opportunity to order one.

Unique ship equipment

Weapon

'Anchor' slowing weapon

Kinetic laser. Hitting a target reduces its maximum speed. Holding increases the effect to half its maximum speed.

Active module

M.I.N.E.

Launches a self-propelled mine, activated on impact or by timer. Once activated, the mine is invisible. It triggers if the target moves away from it while within the detonation radius.

Engine modifier

Propulsion engines booster

Increases maximum speed and hull resistance to all damage. You can place only one modifier.

Capacitor modifier

Reactor modulator

Increases maximum capacitor volume and range of active modules. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases ship's maneuverability by 100% and locks its weapons on the marked enemy. Active time doubles if the ship has the “Anchor” slowing weapon installed. 120 en. 60 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Main weapon damage increased by 10%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Reloading rate of "Engineering modules" reduced by 20%.
Energy consumption of "Engineering modules" reduced by 20%.
Effects of "Engineering modules" increased by 20%.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 218 212 18715 10000 162 2000 2
2 1095 218 212 20399 10900 162 2000 2
3 1095 218 212 21148 11300 162 2200 2
4 1128 218 219 21148 11300 162 2200 2
5 1172 218 227 21709 11600 162 2400 2
6 1205 218 233 22084 11800 162 2400 2
7 1205 218 233 22458 11900 162 2600 2
8 1205 218 233 22458 11900 162 2800 2
9 1237 218 240 22645 12000 162 2800 2
10 1281 218 248 22645 12100 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 242 290 55 10 92 92
2 266 319 55 10 92 92
3 268 321 56 10 92 92
4 268 321 56 10 92 92
5 268 321 56 10 92 92
6 269 323 58 10 92 92
7 271 325 59 10 92 92
8 273 327 61 10 92 92
9 274 329 62 10 92 92
10 274 329 62 10 92 92

Player Builds


Ships
Interceptors Fighters Frigates Destroyers