Tempest

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Tempest
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 10937
Hull 6195
Shield 3824
Energy 333
Speed 330

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Energy consumption of "ECM modules" reduced by 20%.
Available at experience level 8:
Hull resistance to EM damage increased by 33 pts.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 11

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Interceptor of assault squadrons of the housing Legion. It is intended for reconnaissance of the end point of the warp transition and ensuring the safe arrival of the main forces in the space sector of interest. Also, separate squadrons of GJF-30 "Tempest" interceptors protect the Governor-General of the Empire in their flights and provide long-distance cover for the Emperor's personal fleet.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 12 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 285 82 55 5120 3160 100 3000 1
2 285 82 55 5581 3445 100 3000 1
3 285 82 55 5786 3571 100 3300 1
4 294 82 57 5786 3571 100 3300 1
5 305 82 59 5940 3666 100 3600 1
6 314 82 61 6042 3729 100 3600 1
7 314 82 61 6144 3761 100 3900 1
8 314 82 61 6144 3761 100 4200 1
9 322 82 62 6195 3793 100 4200 1
10 333 82 65 6195 3824 100 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 177 114 102 78
2 320 384 177 114 102 78
3 322 386 182 114 102 78
4 322 386 182 114 102 78
5 322 386 182 114 102 78
6 324 389 186 114 102 78
7 326 391 191 114 102 78
8 328 394 196 114 102 78
9 330 396 201 114 102 78
10 330 396 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers