Bashe

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Bashe
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 277579
Hull 181500
Shield 26620
Energy 4212
Speed 106

Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 12000000
Cost of refitting 1400000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: UMC
Class: Destroyer
Role: Suppressor
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

Immediately after the start of the second Alien Invasion, the Seventh Squadron realized that the Armada was in no hurry to defend Federation territory and decided to develop a new line of ships to increase the ability of mobile cities to defend themselves. A destroyer was proposed as the type of the future defence ship, since it was durable enough to survive multiple hits from a Crystallid predator and was more mobile and affordable than any cruiser.

Since developing a ship from scratch would have taken an enormous amount of time and the Seventh Squadron had limited resources, it was decided to base the design on “Invincible” blueprints. Engineers replaced all the materials with modern ones, supplied iridium energy lines, and scientists developed a device called an “axion core”. The principle of its operation was not disclosed to the public, but one press release stated that this energy core could break the barrier between ordinary and dark matter, and was also capable of creating a vacuum break between axions. The next day, the document was removed at the request of the Federation Security Service due to “copyright infringement”.

In 4623, the project codenamed DB-7SAS-18-H-E11 saw the light of day. Testing of the ship’s combat capabilities was broadcast live.

The broadcast was curious for two reasons: firstly, the pilot painted the ship a couple of hours before the flight, tuning it to look like an eastern dragon and giving the ship a personal name 718-BASHE; and secondly, Enclave pirates decided to capture the ship for fun.

The destroyer was shooting AI-controlled combat drones to test the ship’s effectiveness in near combat conditions when the pirates entered the system. The pilot considered this a routine continuation of the tests and immediately fired at the new “targets”. The pirates were able to penetrate the destroyer’s shields, and one of their shots hit the wormhole generator. Suddenly, an electrical discharge ran through the ship, triggering an emergency launch of a wormhole that reached the enemy ship in a split second. A chain of charges ran between the pirates’ ships, severely damaging them and forcing them to try to retreat.

The unexpected behaviour of the modules forced the Seventh Squadron to spend a year refining the operation of the ship’s onboard systems and its unique capabilities. After that, mass assembly of “Bashe” ships began at the shipyards of Seventh Squadron and Blackwood corporation.

Unique ship equipment

Weapon

Ion plasma cannon 'Snake'

Singularity weapon with residual EM trace.

Active module

'Lightning' homing system

Automatically targets enemies. Upon activation, fires an electromagnetic charged projectile, which is reflected to 3 more enemies at long range.

Hull modifier

Snake skin

Increases the hull's strength and its resistance to all damage. You can place only one modifier.

CPU modifier

Weapon destabilizer

Reduces the damage of all enemy weapons and modules within low range. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Upon activation, the module creates a copy of the ship for 30 seconds. The copy attacks the nearest enemy. The ship itself goes invisible for 5 seconds and makes a sharp dash forward. 1000 en. 50 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Energy regeneration speed increased by 20%.
Sensor range increased by 100%.
Rotation speed increased by 25%.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 17 / Pirate Meson cannon 17 'Halo' Launcher 17 / Pirate 'Halo' launcher 17 Coilgun 17 / Pirate Coilgun 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3600 295 224 150000 22000 245 3000 3
2 3600 295 224 163500 23980 245 3000 3
3 3600 295 224 169500 24860 245 3300 3
4 3708 295 231 169500 24860 245 3300 3
5 3852 295 240 174000 25520 245 3600 3
6 3960 295 247 177000 25960 245 3600 3
7 3960 295 247 180000 26180 245 3900 3
8 3960 295 247 180000 26180 245 4200 3
9 4068 295 254 181500 26400 245 4200 3
10 4212 295 262 181500 26620 245 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 103 124 10 10 11 18
2 103 124 10 10 11 18
3 104 124 10,3 10 11 18
4 104 124 10,3 10 11 18
5 104 124 10,3 10 11 18
6 104 125 10,5 10 11 18
7 105 126 10,8 10 11 18
8 106 127 11,1 10 11 18
9 106 128 11,3 10 11 18
10 106 128 11,3 10 11 18

Player Builds


Ships
Interceptors Fighters Frigates Destroyers