Black Bomber

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Black Bomber
Black Bomber.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 7702
Hull 3697
Shield 3691
Energy 559
Speed 396

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Effective range of "Recon modules" increased by 50%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Energy anomaly.jpg Micro-locator.png Parasitic Remodulator.png Holoship module.png
Ship modifiers
Engine EngineGenerator Icon.png RotationThruster Icon.png CollisionComp Icon.png
Capacitor EmergencyBarrier Icon.png ImplsDischarger Icon.png WeaponCoolant Icon.png
Shield ResistShldThermal Icon.png
Hull PassiveArmor Icon.png
CPU TurboScanner Icon.png

Special module Recon micro warp.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 10

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

The interceptor received its name after a single ship, carrying a planetary EM-bomb on an external sling, managed to covertly enter the Earth Sector and carry out a daring act of sabotage, destroying the training base of the Warden Order.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 RF Blaster 13 Phase Suppressor 12 Skrahgun.png Tai'thaq mini.jpg Scatter Gun 14

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png Micro-locator.png Holoship module.png Energy anomaly.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 380 80 74 3055 3050 98 4500 2
2 380 80 74 3330 3325 98 4500 2
3 380 80 74 3453 3447 98 4800 2
4 391 80 76 3453 3447 98 4800 2
5 407 80 79 3544 3538 98 5100 2
6 418 80 81 3605 3600 98 5100 2
7 418 80 81 3667 3630 98 5400 2
8 532 80 81 3667 3630 98 5700 2
9 543 80 83 3697 3661 98 5700 2
10 559 80 86 3697 3691 98 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78
10 396 475 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers