Kusarigama

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Kusarigama
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 12722
Hull 4047
Shield 7442
Energy 415
Speed 367

Available from the beginning:
Beacon capture speed increased by 20%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.

Kusarigama is the newest covert ops ship of the Liu family. Rumour has it that the technologies from the Temple of Last Hope were used in its creation. Now this AI-controlled ship can often be encountered in the Jericho sectors. In the future, it is planned to supply a weakened version of Kusarigama to the UMC in order for it to be tested by mercenaries.

Unique ship equipment

Weapon

Shrapnel cannon 'Punisher'

A deadly kinetic weapon with a projectile aim assist system. The number of projectiles that can lock in on one target is limited.

Active module

Plasma ram

Activating the module generates a powerful plasma arc in front of the ship, dealing thermal damage to enemy ships and reducing their shield and hull resistance.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Launches a plasma web dealing thermal damage over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 50%, the target receives additional thermal damage. The amount of damage depends on the level of the main weapon installed on the ship. 55 en. 40 s.
Launches a plasma web at enemies within a 1200 m. range that inflicts 75 thermal damage per second for 12 sec. The amount of damage depends on the level of the main weapon installed on the ship. If the enemies get close to each other at a distance less than 1500 m. while the web is active, they inflict additional 1000 thermal damage per second to each other. 150 en. 45 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Maximum speed increased by 10%.
Rotation speed increased by 25%.
Strafe speed increased by 30%.
Effects of "Covert Ops modules" increased by 20%.
Reloading rate of "Covert Ops modules" reduced by 20%.
Energy consumption of "Covert Ops modules" reduced by 25%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 355 93 69 3345 6150 119 3000 2
2 355 93 69 3646 6704 119 3000 2
3 355 93 69 3780 6950 119 3300 2
4 366 93 71 3780 6950 119 3300 2
5 380 93 74 3880 7134 119 3600 2
6 391 93 76 3947 7257 119 3600 2
7 391 93 76 4014 7319 119 3900 2
8 391 93 76 4014 7319 119 4200 2
9 401 93 78 4047 7380 119 4200 2
10 415 93 80 4047 7442 119 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 356 427 177 114 102 78
2 356 427 177 114 102 78
3 358 430 182 114 102 78
4 358 430 182 114 102 78
5 358 430 182 114 102 78
6 360 432 186 114 102 78
7 363 435 191 114 102 78
8 365 438 196 114 102 78
9 367 440 201 114 102 78
10 367 440 201 114 102 78

Player Builds


Ships
Interceptors Fighters Frigates Destroyers