Plague Doctor

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Plague Doctor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 10552
Hull 3098
Shield 6431
Energy 404
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Thermal weapon damage increased by 15%.
Critical chance increased by 30%.
Energy regeneration speed increased by 20%.
Rotation speed increased by 25%.

Equipment upon purchase
Plasma Gun 17
Active modules
Ship modifiers

Special module

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 13


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

It is said that it was previously one of the Sentinels' ships. A mysterious association of artificial intelligences left after the disappearance of the Techs. The objectives of the Sentinels are unclear. According to one version, the Techs left them to keep an eye on the secrets of Jericho, which they could not take with them. According to the other, the Techs have finally merged with their machines in order not to fall under the influence of the biomorph virus, and now they live a “digital” life.

One of their ships was part of an ill-fated expedition to the ominous Leviathan, where the signatures were recorded similar to those recorded in the notorious Monolith. No one of that expedition returned back. Only the Sentinel ship escaped. Unrecognizably changed. As after a serious illness. The transformation affected not only his appearance, but also his capabilities. And his AI began to respond to the call sign “Plague Doctor”. He looks for the infected everywhere and treats them as he considers right - by death.

A unique feature of this ship is the ability to infect ships. If a hostile ship contacted its other allies, then the infection spreads to them as well.

Available equipment

Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers





Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 404 87 92 3098 6431 115 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 350 420 201 114 127 97

Interceptors Fighters Frigates Destroyers