This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.
It is said that it was previously one of the Sentinels' ships. A mysterious association of artificial intelligences left after the disappearance of the Techs. The objectives of the Sentinels are unclear. According to one version, the Techs left them to keep an eye on the secrets of Jericho, which they could not take with them. According to the other, the Techs have finally merged with their machines in order not to fall under the influence of the biomorph virus, and now they live a “digital” life.
One of their ships was part of an ill-fated expedition to the ominous Leviathan, where the signatures were recorded similar to those recorded in the notorious Monolith. No one of that expedition returned back. Only the Sentinel ship escaped. Unrecognizably changed. As after a serious illness. The transformation affected not only his appearance, but also his capabilities. And his AI began to respond to the call sign “Plague Doctor”. He looks for the infected everywhere and treats them as he considers right - by death.
A unique feature of this ship is the ability to infect ships. If a hostile ship contacted its other allies, then the infection spreads to them as well.
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
|Shield resistance||Hull resistance|
|to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)||to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)|
Ship's characteristics on different experience levels
|capacity, (pts.)||for afterburner, (pts./s)||regeneration, (pts./s)||capacity, (pts.)||regeneration, (pts./s)||range, (m)||target lock time, (s)|
Ship's speed on different experience levels
|Level||Speed||Acceleration, (m/s2)||Strafe, (m/s)||Pitch, (deg./s)||Roll, (deg./s)|
|march, (m/s)||afterburner, (m/s)|