Stiletto

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Stiletto
Stiletto.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 10486
Hull 3318
Shield 6152
Energy 264
Speed 348

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Energy consumption of "ECM modules" reduced by 20%.


Equipment upon purchase
Weapons
RF Blaster 9 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Protocol regulation.jpg Energy Absorber.png InfraredContermeasure Icon.png ShieldRestoreSmall Icon.png
Ship modifiers
Engine KatalizatorInjector Icon.png CollisionComp Icon.png
Capacitor Cooling hack.jpg CapacitorRecharging Icon.png
Shield ResistShieldEMP Icon.png ResistShldThermal Icon.png ShieldExtender Icon.png
CPU TurboScanner Icon.png

Special module Ecm mefg.png


Buying price 700000 Currency credits.png
Selling price 175000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 6

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

The rise of the Yamato family could not help but trouble the rest of the Families. In response to the strengthening of the rival’s position, the Families Saladin and Bosco decided to join forces and develop their own, more advanced interceptor. With the help of Technologists at the factories of Bosco, the Stiletto was created - a interceptor which managed to surpass the achievements of the Yamato Family.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile EnergyNullifierField Icon.png

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg Protocol regulation.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Cooling hack.jpg

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 240 70 48,8 2765 5170 91 3000 1
2 240 70 48,8 3014 5636 91 3000 1
3 240 70 48,8 3125 5843 91 3300 1
4 247 70 50 3125 5843 91 3300 1
5 257 70 52 3208 5998 91 3600 1
6 264 70 54 3263 6101 91 3600 1
7 264 70 54 3319 6153 91 3900 1
8 264 70 54 3318 6152 91 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78



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