Difference between revisions of "Veils"

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Latest revision as of 11:40, 12 June 2021

Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 14920
Hull 7333
Shield 4638
Energy 672
Speed 277

Available from the beginning:
Main weapon damage increased by 15%.
Hull resistance to all damage increased by 20 pts.
Shield resistance to all damage increased by 20 pts.
Afterburner energy draw reduced by 25%.
Rotation speed increased by 25%.

Equipment upon purchase
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Aiming Overcharge.png Engine Overcharge.png Combat Reboot.png RepairDronesMedium Icon.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor ImplsDischarger Icon.png CapacitorRecharging Icon.png
Shield AddShldGen Icon.png
Hull ArmorPlates Icon.png ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU WideScanner Icon.png ScoutScanner Icon.png

Special module Gunship overdrive.png

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 8


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The latest AK-20 Veils fighter was developed in the laboratories of the New Empire. The ship is designed to effectively wage war with Aliens on the periphery.

Designed from scratch, the Indra-T reactor significantly increased the power of system overcharge, and reinforced armour will withstand thousands of hits.

Currently, the New Empire has supplied more than a hundred of these ships to its army, as well as sold several shipments of Veils to the Northern Empire.

Thanks to a new contract with UMC, mercenaries can order the new fighter to fight Aliens.

Available equipment

Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg Thar'kth cannon.jpg Thi'Es beam.jpg Plasmer.jpg

SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Engine Overcharge.png Particle Purge.png Thermal repulsor.jpg 'Constellation' generator.jpg 'Squall' launcher.jpg Kinetic wave.jpg Quark-beamer.jpg Magnetic disruptor.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Rapid maneuver stabilizer.jpg

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png

AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png 'Rebuff' shield modifier.jpg

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png Neutron emitter.jpg Auto-repair.jpg Extended hull icon.png

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Vulnerability probe plugin.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 672 106 130 7333 4638 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 277 332 102 88 90 83

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers