General information
Faction: Empire
Class: Interceptor
Role: Recon
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 1 shield, 3 hulls and 1 cpu.
Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.
After the Empire fell apart, the Templars had found themselves in a bad position: most of their fleet consisted of elite and ceremonial ships, and their production was dependent on shipyards that were now located in various breakaway territories of the former state. In order to defend their territory from pirates, Aliens, and other small Empires, the Templars required a strong modern fleet. The “Dyrnwyn” ships no longer covered the growing needs of the organisation.
In 4621, the sectors under Templar control suddenly became much safer, as if all the pirates around simply disappeared. At the same time, there were rumours of rare encounters with unknown ships.
It all became clear in 4624, when the Templars suddenly offered the UMC shipyards a contract to assemble the Psiloi recon ship from the already produced parts. At that time, the Templars explicitly stated that the destruction of the pirates was a combat test of the new ship.
The ornate hull of the ship housed not only the basic systems, but also a unique scientific development: a subspace anchor. This device allowed huge boosters to be hidden in a spatial pocket, which the Psiloi pilot could summon at will. The only disadvantage of this design is the impossibility of installing the classic micro-warp engines on the ship.
The UMC plans to start the production of the new recon interceptor in the nearest future, as well as figure out the design of its unique module and weapon with the help of the blueprints provided by the Templars.
Unique ship equipment
Weapon
Star blaster
- Plasma weapon with high rate of fire.
Active module
Star sail
- Upon activation, releases a sail that temporarily increases rate of fire, energy regeneration, maximum speed, strafe and rotation speed.
Engine modifier
Afterburner cooler
- Reduces turn speed but greatly increases energy restoration. You can place only one modifier.
Capacitor modifier
Emergency protocol
- When hull durability reaches critically low levels, replenishes the ship’s hull and energy. You can place only one modifier.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Accelerates the ship to a very high speed, by 2 seconds. Preparation the microwarp takes 1 sec.
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56 en.
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30 s.
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Releases two powerful engines for 15 seconds, which consume a lot of energy, but are capable of accelerating the ship to extreme speeds.
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100 en.
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35 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Main weapon damage increased by 10%.
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Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%.
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EM spread reduced by 33.3%. EM projectile speed increased by 35%.
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Effects of "Recon modules" increased by 30%.
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Reloading rate of "Recon modules" reduced by 20%.
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Critical chance increased by 10%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
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30
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-30
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
|
380
|
93
|
81
|
5510
|
2755
|
108
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4500
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2
|
2
|
380
|
93
|
81
|
6006
|
3003
|
108
|
4500
|
2
|
3
|
380
|
93
|
81
|
6226
|
3113
|
108
|
4800
|
2
|
4
|
391
|
93
|
83
|
6226
|
3113
|
108
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4800
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2
|
5
|
407
|
93
|
87
|
6392
|
3196
|
108
|
5100
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2
|
6
|
418
|
93
|
89
|
6502
|
3251
|
108
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5100
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2
|
7
|
418
|
93
|
89
|
6612
|
3278
|
108
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5400
|
2
|
8
|
418
|
93
|
89
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6612
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3278
|
108
|
5700
|
2
|
9
|
429
|
93
|
92
|
6667
|
3306
|
108
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5700
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2
|
10
|
445
|
93
|
95
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6667
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3334
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108
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6000
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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10
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362
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435
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201
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114
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102
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78
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Player Builds