Joker: Difference between revisions
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|ShipName = Joker | |ShipName = Joker | ||
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | ||
Joker is a pirate modification of the ship [[Lynx Mk II]]. These fighters were first seen in 4612 during an attack on the passenger airliner “Galileo’s Comet”. The Armada squads destroyed the attackers and all the scientists received was the wreckage of the ships. After analyzing the parts of Joker, it was decided to capture the ship’s operational prototype. | |||
During another attack, the Armada’s reconnaissance cruiser cut off all escape routes for the pirates, forcing them to surrender to the authorities. The marauder commander destroyed his ship along with himself, in order to avoid falling into the hands of the military. Having inspected the Joker, the engineers found a lot of interesting features. Original engines were removed and replaced with bulky, but effective energy-storage chambers, and the main guns were moved for the higher energy supply. Soon many UMC mercenaries will be using Joker in battles against much stronger opponents. | |||
In 4621, UMC engineers decided to further refine the Joker. The engines have been improved once again and the power system has been completely replaced. Serious improvements were made to the onboard electronic equipment complex. In this regard, the ship’s classification rank was upgraded to an acceptable value. | |||
==Unique ship equipment== | |||
===Weapon=== | |||
'''[[Plasmer]]''' | |||
:Critical hits produce an area dealing extra damage to all enemies in '''150''' m. range for '''7''' s. | |||
===Active module=== | |||
'''[[Thermal repulsor]]''' | |||
:All enemies that mark the ship as target receive growing thermal damage depending on target size. The module also increases hull and shield resistance to all damage for '''8''' s. | |||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
|tier = | |tier = 5 | ||
|rank = | |rank = 15 | ||
|shipRole_text = Gunship | |shipRole_text = Gunship | ||
|shipRole_link = Gunship | |shipRole_link = Gunship | ||
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|specialAbility_text = Overdrive | |specialAbility_text = Overdrive | ||
|specialAbility_link = Overdrive | |specialAbility_link = Overdrive | ||
|specialAbility_icon = | |specialAbility_icon = Gunship overdrive.png | ||
|price = | |price = | ||
|currency = | |currency = DLC | ||
<!-- Image block --> | <!-- Image block --> | ||
|shipImage_Animation = R3MT2PRT.gif | |shipImage_Animation = R3MT2PRT.gif | ||
Line 32: | Line 48: | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun| | |stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
|stock_ACTIVE_01 = [[File: | |stock_ACTIVE_01 = [[File:Aiming_Overcharge.png |link=Aiming Overcharge|70px]] | ||
|stock_ACTIVE_02 = [[File: | |stock_ACTIVE_02 = [[File:AdaptiveArmorBoost_Icon.png |link=Nanocomposite Coating|70px]] | ||
| | |stock_ACTIVE_03 = [[File:Combat_Reboot.png |link=Combat Reboot|70px]] | ||
|stock_ENGINE_MOD_01 = [[File: | |stock_ACTIVE_04 = [[File:ShieldRestoreMedium_Icon.png |link=Shield Booster M|70px]] | ||
|stock_SHIELD_MOD_01 = [[File: | |stock_ENGINE_MOD_01 = [[File:Shared cooler icon.png |link=Shared Cooler|60px]] | ||
|stock_CPU_MOD_01 = [[File: | |stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png |link=Auxiliary Generator|60px]] | ||
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png |link=Voltage Regulator|60px]] | |||
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png |link=Shield Splitter|60px]] | |||
|stock_SHIELD_MOD_02 = [[File:AddShldGen Icon.png |link=Asynchronous Shield Projector|60px]] | |||
|stock_ARMOR_MOD_01 = [[File:LightArmor Icon.png |link=Lightweight Hull|60px]] | |||
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png |link=Enhanced Scanner|60px]] | |||
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png |link='Proton Wall' System|60px]] | |||
|stock_CPU_MOD_03 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | |||
<!-- Technical specifications block --> | <!-- Technical specifications block --> | ||
|module_active_count = | |module_active_count = 4 | ||
|module_engine_count = | |module_engine_count = 2 | ||
|module_hull_count = | |module_hull_count = 1 | ||
|module_shield_count = | |module_shield_count = 2 | ||
|module_capacitor_count = 0 | |module_capacitor_count = 0 | ||
|module_cpu_count = | |module_cpu_count = 2 | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|shield_resist_kinetic_calc = 30 | |shield_resist_kinetic_calc = 30 | ||
|shield_resist_emp_calc = -30 | |shield_resist_emp_calc = -30 | ||
<!-- Synergy = | <!-- Synergy = 10 --> | ||
| | |synLevel_syn10 = 10 | ||
| | |max_speed_syn10 = 401 | ||
| | |max_speed_boost_syn10 = 481 | ||
| | |acceleration_syn10 = 102 | ||
| | |acceleration_boost_syn10 = 200 | ||
| | |boost_energy_cost_syn10 = 131 | ||
| | |boost_energy_min_syn10 = 110 | ||
| | |strafe_speed_x_syn10 = 88 | ||
| | |strafe_speed_y_syn10 = 88 | ||
| | |rot_speed_x_syn10 = 72 | ||
| | |rot_speed_y_syn10 = 72 | ||
| | |rot_speed_z_syn10 = 66 | ||
| | |energy_max_syn10 = 983 | ||
| | |energy_regen_syn10 = 190 | ||
| | |hull_max_syn10 = 5962 | ||
| | |shield_max_syn10 = 5841 | ||
| | |shield_regen_syn10 = 128 | ||
| | |vision_radius_syn10 = 3750 | ||
| | |lock_time_syn10 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|crit_chance_add = | |damage_mul = '''18%''' | ||
|damage_mul_synLvl = 0 | |||
|crit_chance_add = '''20%''' | |||
|crit_chance_add_synLvl = 0 | |crit_chance_add_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
| | |max_speed_mul = '''10%''' | ||
| | |max_speed_mul_synLvl = 2 | ||
|module_target_painter_energy_cost_mul = 20% | |module_target_painter_energy_cost_mul = '''20%''' | ||
|module_target_painter_energy_cost_mul_synLvl = 4 | |module_target_painter_energy_cost_mul_synLvl = 4 | ||
|boost_energy_cost_per_second_mul = 25% | |boost_energy_cost_per_second_mul = '''25%''' | ||
|boost_energy_cost_per_second_mul_synLvl = 8 | |boost_energy_cost_per_second_mul_synLvl = 8 | ||
}} | }} | ||
[[Category:Ships]] | |||
[[Category:Federation ships]] | [[Category:Federation ships]] | ||
[[Category:Fighter ships]] | [[Category:Fighter ships]] | ||
[[Category:Gunship ships]] | [[Category:Gunship ships]] |
Latest revision as of 07:40, 2 June 2022
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.
Survivability* | 12311 |
Hull | 5962 |
Shield | 5841 |
Energy | 983 |
Speed | 401 |
Available from the beginning:
Main weapon damage increased by 18%.
Critical chance increased by 20%.
Maximum speed increased by 10%.
Energy consumption of "Gunship modules" reduced by 20%.
Afterburner energy draw reduced by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 15
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Joker is a pirate modification of the ship Lynx Mk II. These fighters were first seen in 4612 during an attack on the passenger airliner “Galileo’s Comet”. The Armada squads destroyed the attackers and all the scientists received was the wreckage of the ships. After analyzing the parts of Joker, it was decided to capture the ship’s operational prototype.
During another attack, the Armada’s reconnaissance cruiser cut off all escape routes for the pirates, forcing them to surrender to the authorities. The marauder commander destroyed his ship along with himself, in order to avoid falling into the hands of the military. Having inspected the Joker, the engineers found a lot of interesting features. Original engines were removed and replaced with bulky, but effective energy-storage chambers, and the main guns were moved for the higher energy supply. Soon many UMC mercenaries will be using Joker in battles against much stronger opponents.
In 4621, UMC engineers decided to further refine the Joker. The engines have been improved once again and the power system has been completely replaced. Serious improvements were made to the onboard electronic equipment complex. In this regard, the ship’s classification rank was upgraded to an acceptable value.
Unique ship equipment
Weapon
- Critical hits produce an area dealing extra damage to all enemies in 150 m. range for 7 s.
Active module
- All enemies that mark the ship as target receive growing thermal damage depending on target size. The module also increases hull and shield resistance to all damage for 8 s.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|