Joker: Difference between revisions

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|ShipName = Joker
|ShipName = Joker
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Joker is a pirate modification of the ship [[Lynx Mk II]]. These fighters were first seen in 4612 during an attack on the passenger airliner “Galileo’s Comet”. The Armada squads destroyed the attackers and all the scientists received was the wreckage of the ships. After analyzing the parts of Joker, it was decided to capture the ship’s operational prototype.
During another attack, the Armada’s reconnaissance cruiser cut off all escape routes for the pirates, forcing them to surrender to the authorities. The marauder commander destroyed his ship along with himself, in order to avoid falling into the hands of the military. Having inspected the Joker, the engineers found a lot of interesting features. Original engines were removed and replaced with bulky, but effective energy-storage chambers, and the main guns were moved for the higher energy supply. Soon many UMC mercenaries will be using Joker in battles against much stronger opponents.
In 4621, UMC engineers decided to further refine the Joker. The engines have been improved once again and the power system has been completely replaced. Serious improvements were made to the onboard electronic equipment complex. In this regard, the ship’s classification rank was upgraded to an acceptable value.
==Unique ship equipment==
===Weapon===
'''[[Plasmer]]'''
:Critical hits produce an area dealing extra damage to all enemies in '''150''' m. range for '''7''' s.
===Active module===
'''[[Thermal repulsor]]'''
:All enemies that mark the ship as target receive growing thermal damage depending on target size. The module also increases hull and shield resistance to all damage for '''8''' s.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
|tier = 2
|tier = 5
|rank = 5
|rank = 15
|shipRole_text = Gunship
|shipRole_text = Gunship
|shipRole_link = Gunship
|shipRole_link = Gunship
Line 16: Line 32:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 1320
|price =  
|currency = GS
|currency = DLC
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R3MT2PRT.gif
|shipImage_Animation = R3MT2PRT.gif
Line 32: Line 48:
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_02 = [[File:AdaptiveArmorBoost_Icon.png       |link=Nanocomposite Coating|70px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_03 = [[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|stock_ACTIVE_04 = [[File:ShieldRestoreMedium_Icon.png       |link=Shield Booster M|70px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP_Icon.png|link=EM-diffuser|50px]]
|stock_ENGINE_MOD_01 = [[File:Shared cooler icon.png            |link=Shared Cooler|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png           |link=Auxiliary Generator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png      |link=Voltage Regulator|60px]]
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png                  |link=Shield Splitter|60px]]
|stock_SHIELD_MOD_02 = [[File:AddShldGen Icon.png               |link=Asynchronous Shield Projector|60px]]
|stock_ARMOR_MOD_01 = [[File:LightArmor Icon.png                |link=Lightweight Hull|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
|stock_CPU_MOD_02 = [[File:ProtonWall Icon.png               |link='Proton Wall' System|60px]]
|stock_CPU_MOD_03 = [[File:BattleScanner Icon.png            |link=Electronic Guidance|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 3
|module_active_count = 4
|module_engine_count = 1
|module_engine_count = 2
|module_hull_count = 0
|module_hull_count = 1
|module_shield_count = 1
|module_shield_count = 2
|module_capacitor_count = 0
|module_capacitor_count = 0
|module_cpu_count = 1
|module_cpu_count = 2
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 61: Line 84:
|shield_resist_kinetic_calc = 30
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
|shield_resist_emp_calc = -30
<!-- Synergy = 8 -->
<!-- Synergy = 10 -->
|synLevel_syn8 = 8
|synLevel_syn10 = 10
|max_speed_syn8 = 303
|max_speed_syn10 = 401
|max_speed_boost_syn8 = 364
|max_speed_boost_syn10 = 481
|acceleration_syn8 = 100
|acceleration_syn10 = 102
|acceleration_boost_syn8 = 200
|acceleration_boost_syn10 = 200
|boost_energy_cost_syn8 = 96
|boost_energy_cost_syn10 = 131
|boost_energy_min_syn8 = 110
|boost_energy_min_syn10 = 110
|strafe_speed_x_syn8 = 88
|strafe_speed_x_syn10 = 88
|strafe_speed_y_syn8 = 88
|strafe_speed_y_syn10 = 88
|rot_speed_x_syn8 = 72
|rot_speed_x_syn10 = 72
|rot_speed_y_syn8 = 72
|rot_speed_y_syn10 = 72
|rot_speed_z_syn8 = 66
|rot_speed_z_syn10 = 66
|energy_max_syn8 = 649
|energy_max_syn10 = 983
|energy_regen_syn8 = 138.4
|energy_regen_syn10 = 190
|hull_max_syn8 = 4462
|hull_max_syn10 = 5962
|shield_max_syn8 = 4469
|shield_max_syn10 = 5841
|shield_regen_syn8 = 105
|shield_regen_syn10 = 128
|vision_radius_syn8 = 3500
|vision_radius_syn10 = 3750
|lock_time_syn8 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|crit_chance_add = 6%
|damage_mul = '''18%'''
|damage_mul_synLvl = 0
|crit_chance_add = '''20%'''
|crit_chance_add_synLvl = 0
|crit_chance_add_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|max_speed_mul = '''10%'''
|damage_mul_synLvl = 2
|max_speed_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 20%
|module_target_painter_energy_cost_mul = '''20%'''
|module_target_painter_energy_cost_mul_synLvl = 4
|module_target_painter_energy_cost_mul_synLvl = 4
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = '''25%'''
|boost_energy_cost_per_second_mul_synLvl = 8
|boost_energy_cost_per_second_mul_synLvl = 8
}}
}}


 
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Federation ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Latest revision as of 07:40, 2 June 2022

Joker
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 12311
Hull 5962
Shield 5841
Energy 983
Speed 401

Available from the beginning:
Main weapon damage increased by 18%.
Critical chance increased by 20%.
Maximum speed increased by 10%.
Energy consumption of "Gunship modules" reduced by 20%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Joker is a pirate modification of the ship Lynx Mk II. These fighters were first seen in 4612 during an attack on the passenger airliner “Galileo’s Comet”. The Armada squads destroyed the attackers and all the scientists received was the wreckage of the ships. After analyzing the parts of Joker, it was decided to capture the ship’s operational prototype.

During another attack, the Armada’s reconnaissance cruiser cut off all escape routes for the pirates, forcing them to surrender to the authorities. The marauder commander destroyed his ship along with himself, in order to avoid falling into the hands of the military. Having inspected the Joker, the engineers found a lot of interesting features. Original engines were removed and replaced with bulky, but effective energy-storage chambers, and the main guns were moved for the higher energy supply. Soon many UMC mercenaries will be using Joker in battles against much stronger opponents.

In 4621, UMC engineers decided to further refine the Joker. The engines have been improved once again and the power system has been completely replaced. Serious improvements were made to the onboard electronic equipment complex. In this regard, the ship’s classification rank was upgraded to an acceptable value.

Unique ship equipment

Weapon

Plasmer

Critical hits produce an area dealing extra damage to all enemies in 150 m. range for 7 s.

Active module

Thermal repulsor

All enemies that mark the ship as target receive growing thermal damage depending on target size. The module also increases hull and shield resistance to all damage for 8 s.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Plasmer 17

Missile slot

Active Role Modules

Thermal repulsor 17

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 983 131 190 5962 5841 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 401 481 102 88 72 66

Ship model