Stingray: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
(Balance 1.11.7)
 
(5 intermediate revisions by 3 users not shown)
Line 2: Line 2:
<!-- Main block -->
<!-- Main block -->
|ShipName = Stingray
|ShipName = Stingray
|ShipLOR = Ship_Race3_M_T4_PremUniq_desc_lore_MISSING
|craft = yes
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
 
Even before the Quarantine Memorandum, Federation military captured a ship committing sabotage of a strategic warehouse in Erebus system. The investigation was unable to establish the identity of either the pilot or the shipyard-manufacturer of his unique attack aircraft. The military passed the ship to Scott en Cott Corporation for design analysis and further production. For elegance and high efficiency in battle this ship has been named Stingray, in honour of Earth's rare animals — stingrays that can kill with lightning-fast strikes of their tail.
 
==Unique ship equipment==
===Active module===
'''[[Entropy Generator]]'''
:Launches a wave of spacetime distortion. Affected ships lose hull durability. Destroyers lose more durability.
 
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
|tier = 4
|tier = 5
|rank = 10
|rank = 13
|shipRole_text = Gunship
|shipRole_text = Gunship
|shipRole_link = Gunship
|shipRole_link = Gunship
Line 16: Line 25:
|specialAbility_text = Overdrive type 'Sting'
|specialAbility_text = Overdrive type 'Sting'
|specialAbility_link = Overdrive type 'Sting'
|specialAbility_link = Overdrive type 'Sting'
|specialAbility_icon = energylance.png
|specialAbility_icon = Gunship overdrive stingray.png
|price = 400
|price = 600
|currency = parts
|currency = [[File:ShipPart_Stingray.png|link=Ship parts]]
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R3MT4P.gif
|shipImage_Animation = R3MT4P.gif
Line 32: Line 41:
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png|link=IR Flares|50px]]
|stock_ACTIVE_02 = [[File:InfraredContermeasure_Icon.png     |link=IR Flares|70px]]
|stock_ACTIVE_03 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_03 = [[File:Engine_Overcharge.png             |link=Engine Overcharge|70px]]
|stock_ACTIVE_04 = [[File:ShieldExplosion_Icon.png|link=Particle Purge|50px]]
|stock_ACTIVE_04 = [[File:Particle_Purge.png                 |link=Particle Purge|70px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_01 = [[File:BoostersOverLoader_Icon.png       |link=Tetroxide Injector|60px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png           |link=Pulse Discharger|60px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant_Icon.png|link=Iridium Heatsink|50px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]
|stock_SHIELD_MOD_01 = [[File:ShieldExtender_Icon.png|link=Auxiliary Shield Projector|50px]]
|stock_SHIELD_MOD_01 = [[File:ShieldExtender Icon.png           |link=Auxiliary Shield Projector|60px]]
|stock_SHIELD_MOD_02 = [[File:AddShldGen_Icon.png|link=Asynchronous Shield Projector|50px]]
|stock_SHIELD_MOD_02 = [[File:AddShldGen Icon.png               |link=Asynchronous Shield Projector|60px]]
|stock_CPU_MOD_01 = [[File:WideScanner_Icon.png|link=Infrared Scanner|50px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png           |link=Galvanized Armor|60px]]
<!-- Technical specifications block -->
|stock_ARMOR_MOD_02 = [[File:FastMissileRacks Icon.png          |link=Improved Missile Pylons|60px]]
|module_active_count = 4
|stock_CPU_MOD_01 = [[File:WideScanner Icon.png              |link=Infrared Scanner|60px]]
|module_engine_count = 2
|module_hull_count = 0
|module_shield_count = 2
|module_capacitor_count = 2
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_thermal = 15
Line 68: Line 72:
<!-- Synergy = 10 -->
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|synLevel_syn10 = 10
|max_speed_syn10 = 305
|max_speed_syn10 = 401
|max_speed_boost_syn10 = 366
|max_speed_boost_syn10 = 481
|acceleration_syn10 = 102
|acceleration_syn10 = 138
|acceleration_boost_syn10 = 204
|acceleration_boost_syn10 = 204
|boost_energy_cost_syn10 = 152
|boost_energy_cost_syn10 = 166
|boost_energy_min_syn10 = 110
|boost_energy_min_syn10 = 110
|strafe_speed_x_syn10 = 88
|strafe_speed_x_syn10 = 88
Line 79: Line 83:
|rot_speed_y_syn10 = 90
|rot_speed_y_syn10 = 90
|rot_speed_z_syn10 = 83
|rot_speed_z_syn10 = 83
|energy_max_syn10 = 814
|energy_max_syn10 = 930
|energy_regen_syn10 = 157.6
|energy_regen_syn10 = 180
|hull_max_syn10 = 5210
|hull_max_syn10 = 5838
|shield_max_syn10 = 5264
|shield_max_syn10 = 5572
|shield_regen_syn10 = 117
|shield_regen_syn10 = 123
|vision_radius_syn10 = 3750
|vision_radius_syn10 = 3750
|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''8%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|heat_add_mul = 25%
|heat_add_mul = '''20%'''
|heat_add_mul_synLvl = 4
|heat_add_mul_synLvl = 2
|rot_speed_mul = 25%
|rot_speed_mul = '''25%'''
|rot_speed_mul_synLvl = 8
|rot_speed_mul_synLvl = 8
}}
}}
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]

Latest revision as of 11:17, 30 April 2023

Stingray
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 11911
Hull 5838
Shield 5572
Energy 930
Speed 401

Available from the beginning:
Maximum speed increased by 10%.
Main weapon damage increased by 8%.
Time to weapon heating increased by 20%.
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Manufacturing 600 x



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 13

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Even before the Quarantine Memorandum, Federation military captured a ship committing sabotage of a strategic warehouse in Erebus system. The investigation was unable to establish the identity of either the pilot or the shipyard-manufacturer of his unique attack aircraft. The military passed the ship to Scott en Cott Corporation for design analysis and further production. For elegance and high efficiency in battle this ship has been named Stingray, in honour of Earth's rare animals — stingrays that can kill with lightning-fast strikes of their tail.

Unique ship equipment

Active module

Entropy Generator

Launches a wave of spacetime distortion. Affected ships lose hull durability. Destroyers lose more durability.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Focusing Laser 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 930 166 180 5838 5572 123 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 401 481 138 88 90 83

Ship model