Object NY18: Difference between revisions
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'''Role:''' [[Guard]] | '''Role:''' [[Guard]] | ||
'''Ranks:''' 5 - 15 | '''Ranks:''' 5 - 15. | ||
==Description== | ==Description== | ||
Line 22: | Line 22: | ||
==Nodes== | ==Nodes== | ||
<div style="clear:right;margin:3px 0px 3px 3px;width:500px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px"> | |||
<div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px"><font color=#FFFFFF>Progress tree of Object NY18</font></div> | |||
<div style="text-align: center; background: #000000;">[[File:Object NY18 tree.png|right|500px]]</div> | |||
</div> | |||
*The pilot can activate and deactivate nodes in the tree of the Object NY18. Wherein: | *The pilot can activate and deactivate nodes in the tree of the Object NY18. Wherein: | ||
**Changes ship's rank. | **Changes ship's rank. | ||
Line 53: | Line 58: | ||
</spoiler> | </spoiler> | ||
==Special module== | ==Unique ship equipment== | ||
===Special module=== | |||
'''[[Tactical shielding]]''' | '''[[Tactical shielding]]''' | ||
:You and all allies within special module range receive additional shields. In addition, your ship's shield is restored for every ally that came under the influence of the special module. Ship speed grows on activation. Shooting, receiving damage and activating modules disables the boost. | |||
===Active modules=== | |||
'''[[Relocation mechanism]]''' | |||
:The ship changes positions with the enemy in direct line of sight. | |||
'''[['Dome' MDS]]''' | |||
:When activated, hacks enemy missiles flying to your ship. At the same time, some of them are redirected to the current locked target. | |||
'''[[Energy systems destabilizer]]''' | |||
:All opponents in range lose the ability to restore energy. | |||
==Available equipment== | |||
Rank 5: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=5 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=5 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=5 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=5 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=5 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=5 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=5 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=5 }} | |||
</spoiler> | |||
Rank 6: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=6 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=6 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=6 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=6 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=6 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=6 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=6 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=6 }} | |||
</spoiler> | |||
Rank 7: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=7 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=7 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=7 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=7 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=7 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=7 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=7 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=7 }} | |||
</spoiler> | |||
Rank 8: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=8 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=8 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=8 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=8 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=8 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=8 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=8 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=8 }} | |||
</spoiler> | |||
Rank 9: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=9 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=9 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=9 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=9 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=9 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=9 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=9 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=9 }} | |||
</spoiler> | |||
Rank 10: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=10 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=10 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=10 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=10 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=10 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=10 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=10 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=10 }} | |||
</spoiler> | |||
Rank 11: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=11 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=11 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=11 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=11 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=11 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=11 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=11 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=11 }} | |||
</spoiler> | |||
Rank 12: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=12 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=12 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=12 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=12 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=12 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=12 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=12 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=12 }} | |||
</spoiler> | |||
Rank 13: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=13 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=13 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=13 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=13 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
== | ''Capacitor'' | ||
''' | {{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=13 }} | ||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=13 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=13 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=13 }} | |||
</spoiler> | |||
Rank 14: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=14 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=14 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=14 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=14 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
''Engine'' | |||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=14 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=14 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=14 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=14 }} | |||
</spoiler> | |||
Rank 15: | |||
<spoiler> | |||
'''Weapons''' | |||
{{FRIGATE EQUIPMENT | shipRank=15 | shipRole=Guard | dataWeapons=1 }} | |||
'''Missile slot''' | |||
{{FRIGATE EQUIPMENT | shipRank=15 | shipRole=Guard | dataMissiles=1 }} | |||
'''Active Role Modules''' | |||
{{FRIGATE EQUIPMENT | shipRank=15 | shipRole=Guard | ShipName=Object NY18 | dataModules=1 }} | |||
'''Active Multipurpose Modules''' | |||
{{MULTIPURPOSE EQUIPMENT | shipRank=15 | shipClass=Frigate }} | |||
'''Ship modifiers''' | |||
'' | ''Engine'' | ||
Ship has no engine slots | |||
''Capacitor'' | |||
{{PASSIVEMOD CAPACITOR | shipClass=Frigate | shipRank=15 }} | |||
''Shield'' | |||
{{PASSIVEMOD SHIELD | shipRank=15 }} | |||
''Hull'' | |||
{{PASSIVEMOD HULL | shipRank=15 }} | |||
''CPU'' | |||
{{PASSIVEMOD CPU | shipRole=Guard | shipRank=15 }} | |||
</spoiler> | |||
==Ship model== | ==Ship model== |
Latest revision as of 09:16, 16 August 2023
General information
Faction: UMC
Class: Frigate
Role: Guard
Ranks: 5 - 15.
Description
For the first time a ship of this type was discovered on one of the satellites of the gas giant MOA-2011-BLG-322. The titanic ancient ship was abandoned for millennia. By pure chance, it was discovered by treasure hunters. A working mini-shipyard was found on board, which enabled Ellydium Corporation to quickly launch mass production of similar vessels, but much smaller. These ships were transferred to the UMC for testing.
Cost
Nodes
Progress tree of Object NY18
- The pilot can activate and deactivate nodes in the tree of the Object NY18. Wherein:
- Changes ship's rank.
- Changes ship's technical characteristics.
- Changes the set of modules, modifiers and available weapons.
- The pilot must first learn the node he needs, and then activate him or the group of nodes studied. Only after clicking the “Apply” button will the selected changes appear in your ship. The study will require credits, experience and enriched monocrystals.
- Each node can be deactivated, to change the configuration and capabilities of the ship for specific tasks facing the pilot.
List of nodes
Unique ship equipment
Special module
- You and all allies within special module range receive additional shields. In addition, your ship's shield is restored for every ally that came under the influence of the special module. Ship speed grows on activation. Shooting, receiving damage and activating modules disables the boost.
Active modules
- The ship changes positions with the enemy in direct line of sight.
- When activated, hacks enemy missiles flying to your ship. At the same time, some of them are redirected to the current locked target.
- All opponents in range lose the ability to restore energy.
Available equipment
Rank 5:
Rank 6:
Rank 7:
Rank 8:
Rank 9:
Rank 10:
Rank 11:
Rank 12:
Rank 13:
Rank 14:
Rank 15: