Blood Tormentor: Difference between revisions
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|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. | |ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield. | ||
The only obvious conclusion that can be drawn about this ship is that it is a modification of “[[Tormentor]]”. Frigates of this modification were first seen in the service of Cybers in 4610 and were later captured by pirates. For a long time, ships of the “Blood Tormentor” type were involved in attacks on convoys, until the Raid destroyed a group of marauders using this guard frigate. That’s when the Techcs received its first samples for examination. | |||
A detailed study revealed the use of non-standard energy sources and a turbo-cooling system. The shield generator has also received a number of artisanal modifications. The blueprints based on the examined frigates were handed over to the [[UMC]], but during the transport of the documentation, a number of data blocks were captured by the Enclave. The Mercenary Center engineers managed to establish a single-unit production of the ships for an additional fee, and the Enclave launched a streaming production of “Blood Tormentor” for their army. | |||
In 4622, the UMC decided to modify “Blood Tormentor” due to the appearance of numerous new strike ships and destroyers. The onboard electronic equipment has been completely replaced. The frigate’s shields have received major improvements, and its important components have been reinforced with composite armor. | |||
The mercenary ships are currently undergoing a planned cost-free modernization and the shipyards are preparing for the release of the renewed project. Because of the numerous improvements, it was decided to increase the ship’s technical rank. | |||
==Unique ship equipment== | |||
===Weapon=== | |||
'''[[Breach Laser]]''' | |||
:The target's module and missile cooldowns increase by '''14-70'''% depending on effect duration. Effect lasts for '''5''' s. | |||
|shipClass_text = Frigate | |shipClass_text = Frigate | ||
|shipClass_link = Frigate | |shipClass_link = Frigate | ||
|tier = | |tier = 5 | ||
|rank = | |rank = 16 | ||
|shipRole_text = Guard | |shipRole_text = Guard | ||
|shipRole_link = Guard | |shipRole_link = Guard | ||
Line 26: | Line 38: | ||
|shipImage_SideView = R2LT4PRT_3.png | |shipImage_SideView = R2LT4PRT_3.png | ||
|shipImage_UpView = R2LT4PRT_1.png | |shipImage_UpView = R2LT4PRT_1.png | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]] | ||
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | |stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]] | ||
Line 50: | Line 55: | ||
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | |stock_CPU_MOD_01 = [[File:BattleScanner Icon.png |link=Electronic Guidance|60px]] | ||
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | |stock_CPU_MOD_02 = [[File:WideScanner Icon.png |link=Infrared Scanner|60px]] | ||
<!-- Damage resist subblock --> | <!-- Damage resist subblock --> | ||
|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|shield_resist_kinetic_calc = 35 | |shield_resist_kinetic_calc = 35 | ||
|shield_resist_emp_calc = -25 | |shield_resist_emp_calc = -25 | ||
<!-- Synergy = | <!-- Synergy = 10 --> | ||
| | |synLevel_syn10 = 10 | ||
| | |max_speed_syn10 = 201 | ||
| | |max_speed_boost_syn10 = 241 | ||
| | |acceleration_syn10 = 62 | ||
| | |acceleration_boost_syn10 = 125 | ||
| | |boost_energy_cost_syn10 = 246 | ||
| | |boost_energy_min_syn10 = 130 | ||
| | |strafe_speed_x_syn10 = 61 | ||
| | |strafe_speed_y_syn10 = 61 | ||
| | |rot_speed_x_syn10 = 30 | ||
| | |rot_speed_y_syn10 = 30 | ||
| | |rot_speed_z_syn10 = 36 | ||
| | |energy_max_syn10 = 1302 | ||
| | |energy_regen_syn10 = 215 | ||
| | |hull_max_syn10 = 17454 | ||
| | |shield_max_syn10 = 26620 | ||
| | |shield_regen_syn10 = 178 | ||
| | |vision_radius_syn10 = 3000 | ||
| | |lock_time_syn10 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
|damage_mul_per_attacker = '''10%''' | |||
|damage_mul_per_attacker_cap = '''50%''' | |||
|damage_mul_per_attacker_synLvl = 0 | |||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|energy_max_mul = '''20%''' | |energy_max_mul = '''20%''' | ||
|energy_max_mul_synLvl = 2 | |energy_max_mul_synLvl = 2 | ||
| | |shield_resist_all_add = '''20''' | ||
| | |shield_resist_all_add_synLvl = 4 | ||
|damage_mul = '''10%''' | |damage_mul = '''10%''' | ||
|damage_mul_synLvl = 8 | |damage_mul_synLvl = 8 |
Latest revision as of 12:51, 28 March 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | 46462 |
Hull | 17454 |
Shield | 26620 |
Energy | 1302 |
Speed | 201 |
Available from the beginning:
The unique power supply system boosts the weapons by 10% for each source of damage, but no more than 50%.
Maximum capacitor volume increased by 20%.
Shield resistance to all damage increased by 20 pts.
Main weapon damage increased by 10%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 16
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
The only obvious conclusion that can be drawn about this ship is that it is a modification of “Tormentor”. Frigates of this modification were first seen in the service of Cybers in 4610 and were later captured by pirates. For a long time, ships of the “Blood Tormentor” type were involved in attacks on convoys, until the Raid destroyed a group of marauders using this guard frigate. That’s when the Techcs received its first samples for examination.
A detailed study revealed the use of non-standard energy sources and a turbo-cooling system. The shield generator has also received a number of artisanal modifications. The blueprints based on the examined frigates were handed over to the UMC, but during the transport of the documentation, a number of data blocks were captured by the Enclave. The Mercenary Center engineers managed to establish a single-unit production of the ships for an additional fee, and the Enclave launched a streaming production of “Blood Tormentor” for their army.
In 4622, the UMC decided to modify “Blood Tormentor” due to the appearance of numerous new strike ships and destroyers. The onboard electronic equipment has been completely replaced. The frigate’s shields have received major improvements, and its important components have been reinforced with composite armor.
The mercenary ships are currently undergoing a planned cost-free modernization and the shipyards are preparing for the release of the renewed project. Because of the numerous improvements, it was decided to increase the ship’s technical rank.
Unique ship equipment
Weapon
- The target's module and missile cooldowns increase by 14-70% depending on effect duration. Effect lasts for 5 s.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
5 | 35 | -25 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|