Project 1011: Difference between revisions
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|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]] | |stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]] | ||
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|stock_CPU_MOD_02 = [[File:Compmod-y.png|link=|50px]] | |stock_CPU_MOD_02 = [[File:Compmod-y.png|link=|50px]] | ||
|stock_CPU_MOD_03 = [[File:Compmod-y.png|link=|50px]] | |stock_CPU_MOD_03 = [[File:Compmod-y.png|link=|50px]] | ||
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|hull_resist_thermal = 15 | |hull_resist_thermal = 15 | ||
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|hull_resist_thermal_add = '''30''' pts | |hull_resist_thermal_add = '''30''' pts | ||
|hull_resist_thermal_add_synLvl = 8_1 | |hull_resist_thermal_add_synLvl = 8_1 | ||
|ShipSET = Probably the best LRF in the game. Very good for specops, seccon, pvp, os, etc... | |||
Primary Features: | |||
*Highest Disintegrator Damage (Regular Spec Mod) | |||
*Combined with Disintegrator Boost (+22.5% Spec Mod Rate of Fire) | |||
And that's all that really is necessary. | |||
Notes: | |||
*Disorient Gun is good for memeing. Horizon+crit-dmg+proj speed = light tapping at long range. However, getting a mk5 for max damage is hard which means it holds back maximum spec mod damage. Also the damage is not that great. TLDR - fun but not that great. | |||
*Sharpshooter Mode: Neat and nifty but only rarely ever very effective. You can skip it in favor of better modules. | |||
Building Example: | |||
*Tachyon is necessary for sniping fast targets, which will come in handy. | |||
*Repair Kit is usually worth it for sniper duels. | |||
*Reverse Thruster | |||
*Energy Converter or EM Scatter are good 4th slot. | |||
*Armor plated + Thermal Insulator + another resistance module | |||
*Positron mk5, Infa+TargetCoprocessor, Booster Circuit. | |||
*For blasting rushes and max disintegrator damage. | |||
}} | }} | ||
[[Category:Empire ships]] | [[Category:Empire ships]] | ||
[[Category:Long Range ships]] | [[Category:Long Range ships]] | ||
Latest revision as of 08:24, 8 June 2025
| Survivability* | 24538 |
| Hull | 15034 |
| Shield | 6861 |
| Energy | 1112 |
| Speed | 210 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
| Weapons | |
| Active modules | |
| |
| Ship modifiers | |
| Engine |
|
| Capacitor |
|
| Hull |
|
| CPU |
|
| Special module |
| Cost of manufacturing | 8990000 |
| Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Empire
Class: Frigate
Role: Long Range
Rank: 17
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 hulls and 3 cpu.
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
One of the worst military failures in the history of the Empire is rightly considered to be the third war for the Bartle sector. It was then that the scientific elite of the Wardens, loyal guardians of the Emperor, had the idea of using the enemy's own weapons against them. They created the 1011 series ships, equipped with limited AI. According to the idea, they had to explore the distant sectors without pilots and give the Empire an advantage in the future war. Though some say that the goal of the project was actually to find the source of the Signal. The Imperial Fleet gave away old frigates, left from the time of the Direktorium, to the project. They were numerous and in those years frigates were considered ineffective. Equipped with automatic repair and self-upgrade systems, the ships launched towards uncharted space. Then the Invasion began and project 1011 was forgotten.
And now, hundreds of years later they returned. Beaten in unknown fights, changed beyond recognition, bearing age-old wisdom and secrets of the space.
Unique ship equipment
Weapon
- Enemies hit by this weapon temporarily lose the ability to lock targets.
Active module
- Locks multiple targets in a cone and starts accumulating a charge. When charge accumulation is completed, a volley is launched. Secondary activation of the module launches an early volley.
CPU modifier
- Increases disintegrator rate of fire. You can only mount one modifier per ship.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
| Energy consumption of "Long Range modules" reduced by 20%. | |
| Hull resistance to thermal damage increased by 30 pts. | |
Available equipment
Active Multipurpose Modules
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
| Shield resistance | Hull resistance | ||||
|---|---|---|---|---|---|
| to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
| 0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
| Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship's speed on different experience levels
| Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Player Builds
Probably the best LRF in the game. Very good for specops, seccon, pvp, os, etc...
Primary Features:
- Highest Disintegrator Damage (Regular Spec Mod)
- Combined with Disintegrator Boost (+22.5% Spec Mod Rate of Fire)
And that's all that really is necessary.
Notes:
- Disorient Gun is good for memeing. Horizon+crit-dmg+proj speed = light tapping at long range. However, getting a mk5 for max damage is hard which means it holds back maximum spec mod damage. Also the damage is not that great. TLDR - fun but not that great.
- Sharpshooter Mode: Neat and nifty but only rarely ever very effective. You can skip it in favor of better modules.
Building Example:
- Tachyon is necessary for sniping fast targets, which will come in handy.
- Repair Kit is usually worth it for sniper duels.
- Reverse Thruster
- Energy Converter or EM Scatter are good 4th slot.
- Armor plated + Thermal Insulator + another resistance module
- Positron mk5, Infa+TargetCoprocessor, Booster Circuit.
- For blasting rushes and max disintegrator damage.









