Raven: Difference between revisions
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|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules. | |specialAbility1_text = Increases shield resistance to selected damage by '''120''' pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by '''15%''' for '''5''' seconds. When activated, it gives a '''35'''% speed bonus for '''10''' s. The acceleration bonus is reset if the frigate opens fire or activates modules. | ||
|specialAbility2_text = A moveable shield that takes a position opposite to the direction of the ship. In passive mode boosts shield resistance to all damage types by '''65''' pts. While the module is active shield resistance | |specialAbility2_text = A moveable shield that takes a position opposite to the direction of the ship. In passive mode boosts shield resistance to all damage types by '''65''' pts. While the module is active, the increase of the shield's resistance is reduced to '''0''' pts. and ship speed increases by '''20'''%. The acceleration bonus is reset if the frigate opens fire or activates modules. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''300''' en. | |specialAbility1_energycost = '''300''' en. | ||
Line 119: | Line 119: | ||
|hull_max_syn1 = 18015 | |hull_max_syn1 = 18015 | ||
|shield_max_syn1 = 16085 | |shield_max_syn1 = 16085 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 162 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 137: | Line 137: | ||
|energy_max_syn2 = 1314 | |energy_max_syn2 = 1314 | ||
|energy_regen_syn2 = 212 | |energy_regen_syn2 = 212 | ||
|hull_max_syn2 = | |hull_max_syn2 = 21258 | ||
|shield_max_syn2 = 16085 | |shield_max_syn2 = 16085 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 162 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 159: | Line 159: | ||
|hull_max_syn3 = 22699 | |hull_max_syn3 = 22699 | ||
|shield_max_syn3 = 16085 | |shield_max_syn3 = 16085 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 162 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 179: | Line 179: | ||
|hull_max_syn4 = 22699 | |hull_max_syn4 = 22699 | ||
|shield_max_syn4 = 16085 | |shield_max_syn4 = 16085 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 162 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 199: | Line 199: | ||
|hull_max_syn5 = 23780 | |hull_max_syn5 = 23780 | ||
|shield_max_syn5 = 16085 | |shield_max_syn5 = 16085 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 162 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
Line 219: | Line 219: | ||
|hull_max_syn6 = 24500 | |hull_max_syn6 = 24500 | ||
|shield_max_syn6 = 16085 | |shield_max_syn6 = 16085 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 162 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
Line 237: | Line 237: | ||
|energy_max_syn7 = 1424 | |energy_max_syn7 = 1424 | ||
|energy_regen_syn7 = 233 | |energy_regen_syn7 = 233 | ||
|hull_max_syn7 = | |hull_max_syn7 = 25041 | ||
|shield_max_syn7 = 16085 | |shield_max_syn7 = 16085 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 162 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
Line 257: | Line 257: | ||
|energy_max_syn8 = 1424 | |energy_max_syn8 = 1424 | ||
|energy_regen_syn8 = 233 | |energy_regen_syn8 = 233 | ||
|hull_max_syn8 = | |hull_max_syn8 = 25041 | ||
|shield_max_syn8 = 16085 | |shield_max_syn8 = 16085 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 162 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
Line 277: | Line 277: | ||
|energy_max_syn9 = 1456 | |energy_max_syn9 = 1456 | ||
|energy_regen_syn9 = 240 | |energy_regen_syn9 = 240 | ||
|hull_max_syn9 = | |hull_max_syn9 = 25401 | ||
|shield_max_syn9 = 16085 | |shield_max_syn9 = 16085 | ||
|shield_regen_syn9 = | |shield_regen_syn9 = 162 | ||
|vision_radius_syn9 = 2800 | |vision_radius_syn9 = 2800 | ||
|lock_time_syn9 = 2 | |lock_time_syn9 = 2 | ||
Line 299: | Line 299: | ||
|hull_max_syn10 = 25581 | |hull_max_syn10 = 25581 | ||
|shield_max_syn10 = 16085 | |shield_max_syn10 = 16085 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 162 | ||
|vision_radius_syn10 = 3000 | |vision_radius_syn10 = 3000 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Revision as of 15:28, 27 May 2022
Survivability* | 42803 |
Hull | 25581 |
Shield | 16085 |
Energy | 1500 |
Speed | 283 |
Available from the beginning:
Rotation speed increased by 5%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Cost of manufacturing | 8990000 |
Cost of refitting | 4000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Federation
Class: Frigate
Role: Guard
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engines, 2 capacitors, 3 shields, 2 hulls and 1 cpu.
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Despite problems with the Hammerhead project, the leadership of the Outpost shipyard decided to continue cooperation with Armada. The army needed a universal frigate and engineers began work.
After several months of work, the Raven guard frigate was ready. In addition to the main model of the ship, the Outpost shipyard has also established the production of a cargo version of the frigate.
Speed combined with excellent combat power allows Raven to go on the offensive together with advanced fighter squads and also quickly escape the battlefield. And thanks to a unique special module, the crew is safe from an enemy attack when retreating.
Currently, the Outpost shipyard has sold the blueprints to UMC in order to make additional profits in case of problems with Armada. From now on, all mercenaries can assemble a Raven for personal use.
Unique ship equipment
Weapon
- Releases plasma spheres. Holding the button charges the weapon, increasing the damage of the projectile and reducing its size. The projectile is released automatically when the button is held for a long time.
Active module
- When it hits an enemy, creates an energy coupling between it and the player's ship and drains target's shield. During operation, the harpoon attracts the enemy.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Rotation speed increased by 25%. | |
Shield resistance to all damage increased by 10 pts. | |
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-20 | 10 | -50 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Player Builds