Stingray: Difference between revisions
(Updated information) |
(Balance (1.6.10)) |
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Line 14: | Line 14: | ||
|shipClass_text = Fighter | |shipClass_text = Fighter | ||
|shipClass_link = Fighter | |shipClass_link = Fighter | ||
|tier = | |tier = 5 | ||
|rank = | |rank = 13 | ||
|shipRole_text = Gunship | |shipRole_text = Gunship | ||
|shipRole_link = Gunship | |shipRole_link = Gunship | ||
Line 41: | Line 41: | ||
|module_cpu_count = 1 | |module_cpu_count = 1 | ||
<!-- Stock fit --> | <!-- Stock fit --> | ||
|stock_WEAPON_01 = [[File: | |stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]] | ||
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | |stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]] | ||
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | |stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]] | ||
Line 76: | Line 76: | ||
|acceleration_syn10 = 102 | |acceleration_syn10 = 102 | ||
|acceleration_boost_syn10 = 204 | |acceleration_boost_syn10 = 204 | ||
|boost_energy_cost_syn10 = | |boost_energy_cost_syn10 = 166 | ||
|boost_energy_min_syn10 = 110 | |boost_energy_min_syn10 = 110 | ||
|strafe_speed_x_syn10 = 88 | |strafe_speed_x_syn10 = 88 | ||
Line 83: | Line 83: | ||
|rot_speed_y_syn10 = 90 | |rot_speed_y_syn10 = 90 | ||
|rot_speed_z_syn10 = 83 | |rot_speed_z_syn10 = 83 | ||
|energy_max_syn10 = | |energy_max_syn10 = 930 | ||
|energy_regen_syn10 = | |energy_regen_syn10 = 180 | ||
|hull_max_syn10 = | |hull_max_syn10 = 5838 | ||
|shield_max_syn10 = | |shield_max_syn10 = 5572 | ||
|shield_regen_syn10 = | |shield_regen_syn10 = 123 | ||
|vision_radius_syn10 = 3750 | |vision_radius_syn10 = 3750 | ||
|lock_time_syn10 = 2 | |lock_time_syn10 = 2 |
Revision as of 14:26, 10 April 2020
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.
Survivability* | 11911 |
Hull | 5838 |
Shield | 5572 |
Energy | 930 |
Speed | 401 |
Available from the beginning:
Maximum speed increased by 10%.
Main weapon damage increased by 8%.
Time to weapon heating increased by 20%.
Rotation speed increased by 25%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Manufacturing | 400 x |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 13
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Even before the Quarantine Memorandum, Federation military captured a ship committing sabotage of a strategic warehouse in Erebus system. The investigation was unable to establish the identity of either the pilot or the shipyard-manufacturer of his unique attack aircraft. The military passed the ship to Scott en Cott Corporation for design analysis and further production. For elegance and high efficiency in battle this ship has been named Stingray, in honour of Earth's rare animals — stingrays that can kill with lightning-fast strikes of their tail.
Unique ship equipment
Active module
- Launches a wave of spacetime distortion. Affected ships lose hull durability. Destroyers lose more durability.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|