Palom: Difference between revisions
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Revision as of 08:34, 27 June 2023
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.
Survivability* | 41021 |
Hull | 19355 |
Shield | 20895 |
Energy | 1233 |
Speed | 201 |
Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Critical chance increased by 10%.
Effective range of "Guard modules" increased by 50%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
Hull | |
CPU |
Special module |
Buying price |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 13
Description
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Frigate ‘Palom’ has long been considered one of the best, reliable, and most importantly affordable Jericho ships. The ability to withstand heavy loads and its extended infrared scanner functions made it the best choice for mercenaries. However, with development of technology ‘Palom’ could not represent serious competition to the ships of ranks 10-15.
The second life of the ship started with the invasion. When pilots were required to patrol residential colonies, miners and farmers, teachers and builders, many of whom did not have experience with flight equipment volunteered. Then ‘Palom’ once again proved to be a reliable, easy to learn craft and became the basis of the militia fleet. On some planets that survived Alien attacks, decommissioned Paloms stand on central squares as monuments to heroes.
Unique ship equipment
Weapon
- Launches a radiating projectile, dealing EM damage within a radius of 350 m. When it hits the target, the projectile explodes.
Shield modifier
- Increases shield resistance to all types of damage. In addition, deals 125 damage per 0.5 s. to all enemies within a radius of 700 meters.
Available equipment
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-5 | 25 | -35 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
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