King Nibelung: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = King Nibelung |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around...")
 
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|shipRole_link = Recon
|shipRole_link = Recon
|shipRole_image = role_scout.png
|shipRole_image = role_scout.png
|raceName = Empire
|raceName = EMPIRE
|race_link = EMPIRE
|race_link = EMPIRE
|raceNameLink = EMPIRE
|raceNameLink = EMPIRE

Revision as of 19:18, 23 August 2016

King Nibelung
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9179
Hull 5506
Shield 3153
Energy 410
Speed 331

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Reloading rate of "Recon modules" reduced by 25%.
Available at experience level 8:
Afterburner energy draw reduced by 33.33%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 6990000
Selling price 1747500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 12

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 14

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 350 85 67.9 4550 2605 103 4500 2
2 350 85 67.9 4960 2840 103 4500 2
3 350 85 67.9 5142 2944 103 4800 2
4 361 85 69.9 5142 2944 103 4800 2
5 375 85 72.6 5278 3022 103 5100 2
6 385 85 74.7 5370 3074 103 5100 2
7 385 85 74.7 5460 3100 103 5400 2
8 385 64 74.7 5460 3100 103 5700 2
9 396 64 76.7 5506 3127 103 5700 2
10 410 64 79.4 5506 3153 103 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 178 114 102 78
2 320 384 178 114 102 78
3 322 387 182 114 102 78
4 322 387 182 114 102 78
5 322 387 182 114 102 78
6 324 389 187 114 102 78
7 327 392 192 114 102 78
8 329 394 196 114 102 78
9 331 397 201 114 102 78
10 331 397 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers