General information
Faction: Federation
Class: Frigate
Role: Guard
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engines, 2 capacitors, 3 shields, 2 hulls and 1 cpu.
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
Despite problems with the Hammerhead project, the leadership of the Outpost shipyard decided to continue cooperation with Armada. The army needed a universal frigate and engineers began work.
After several months of work, the Raven guard frigate was ready. In addition to the main model of the ship, the Outpost shipyard has also established the production of a cargo version of the frigate.
Speed combined with excellent combat power allows Raven to go on the offensive together with advanced fighter squads and also quickly escape the battlefield. And thanks to a unique special module, the crew is safe from an enemy attack when retreating.
Currently, the Outpost shipyard has sold the blueprints to UMC in order to make additional profits in case of problems with Armada. From now on, all mercenaries can assemble a Raven for personal use.
Unique ship equipment
Weapon
EMR-3 launcher
- Releases plasma spheres. Holding the button charges the weapon, increasing the damage of the projectile and reducing its size. The projectile is released automatically when the button is held for a long time.
Active module
Harpoon M1
- When it hits an enemy, creates an energy coupling between it and the player's ship and drains target's shield. During operation, the harpoon attracts the enemy.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus for 10 s. The acceleration bonus is reset if the frigate opens fire or activates modules.
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300 en.
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0 s.
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A moveable shield that takes a position opposite to the direction of the ship. In passive mode boosts shield resistance to all damage types by 65 pts. While the module is active, the increase of the shield's resistance is reduced to 30 pts. and ship speed increases by 20%. The acceleration bonus is reset if the frigate opens fire or activates modules.
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300 en.
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15 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Rotation speed increased by 25%.
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Shield resistance to all damage increased by 10 pts.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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-10
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20
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-40
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
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1424
|
246
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212
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18015
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16085
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162
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2000
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2
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2
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1643
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246
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212
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21258
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16085
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162
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2000
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2
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3
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1643
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246
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212
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22699
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16085
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162
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2200
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2
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4
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1675
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246
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219
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22699
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16085
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162
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2200
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2
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5
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1719
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246
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227
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23780
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16085
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162
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2400
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2
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6
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1752
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246
|
233
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24500
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16085
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162
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2400
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2
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7
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1752
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246
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233
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25041
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16085
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162
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2600
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2
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8
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1752
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246
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233
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25041
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16085
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162
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2800
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2
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9
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1785
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246
|
240
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25401
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16085
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162
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2800
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2
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10
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1829
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246
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248
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25581
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16085
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162
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3000
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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1
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301
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361
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55
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61
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31,5
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37,8
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2
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301
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361
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55
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61
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31,5
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37,8
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3
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303
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364
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56
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61
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31,5
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37,8
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Player Builds