King Nibelung

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Revision as of 18:19, 30 April 2019 by U38594143 (talk | contribs) (Updated information)
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King Nibelung
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9178
Hull 5506
Shield 3152
Energy 410
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Rotation speed increased by 25%.
Available at experience level 8:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6990000
Selling price 1747500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 12

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Adopted by the Earth Keepers Fleet as a replacement for the aging WOJF-8 "Diamond Dwarf". Excellent showed himself in local conflicts with the forces of the Federation. Successfully used in deep intelligence raids into the Bartle Sector.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 14

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 350 85 68 4550 2605 102 4500 2
2 350 85 68 4960 2840 102 4500 2
3 350 85 68 5142 2944 102 4800 2
4 361 85 70 5142 2944 102 4800 2
5 375 85 73 5278 3022 102 5100 2
6 385 85 75 5370 3074 102 5100 2
7 385 85 75 5460 3100 102 5400 2
8 385 64 75 5460 3100 102 5700 2
9 396 64 77 5506 3127 102 5700 2
10 410 64 79 5506 3152 102 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 127 97
5 354 425 182 114 127 97
6 356 427 186 114 127 97
7 358 430 191 114 127 97
8 360 432 196 114 127 97
9 362 435 201 114 127 97
10 362 435 201 114 127 97



Ships
Interceptors Fighters Frigates Destroyers