Spectre Falcon

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Revision as of 08:49, 3 May 2019 by U38594143 (talk | contribs) (Updated information)
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Spectre Falcon
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9087
Hull 4257
Shield 4474
Energy 497
Speed 415

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Special module cooldown time reduced by 20%.
Available at experience level 8:
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 14

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

To date, the ship SeC-27 "Spectre Falcon" recognized as the best interceptor of the Federation. Special pride to the engineers of Scott en Cott is the fact that this interceptor was adopted by the Vanguard combat units without traditional modernization by its specialists.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 14 Scatter Gun 17 / Pirate scatter gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 425 90 82 3130 3290 106 4500 2
2 425 90 82 3412 3587 106 4500 2
3 425 90 82 3537 3718 106 4800 2
4 438 90 85 3537 3718 106 4800 2
5 455 90 88 3631 3817 106 5100 2
6 468 90 91 3694 3883 106 5100 2
7 468 90 91 3756 3915 106 5400 2
8 468 90 91 4226 4409 106 5700 2
9 480 90 93 4257 4442 106 5700 2
10 497 90 96 4257 4474 106 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 403 483 177 114 102 78
2 403 483 177 114 102 78
3 405 487 182 114 102 78
4 405 487 182 114 102 78
5 405 487 182 114 102 78
6 408 489 186 114 102 78
7 410 493 191 114 102 78
8 413 496 196 114 102 78
9 415 498 201 114 102 78
10 415 498 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers