General information
Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 12
Description
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
The interceptor of project "Nodachi EW" became the embodiment of a bizarre mixture of religious zeal and scientific obsession of Technologists. A firm belief in the improvement of the human body with the help of implants, the absence of moral restrictions and the highest technological level made it possible to create a ship that was perceived by the pilot as part of its own body. It is characteristic that the first test pilots of these interceptors were veterans-cripples, who previously piloted the prototype - Raid interceptors of the type “Nodachi A”.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
15
|
45
|
-15
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
290
|
85
|
56
|
3230
|
5825
|
102
|
3000
|
1
|
2
|
290
|
85
|
56
|
3521
|
6350
|
102
|
3000
|
1
|
3
|
290
|
85
|
56
|
3650
|
6583
|
102
|
3300
|
1
|
4
|
299
|
64
|
58
|
3650
|
6583
|
102
|
3300
|
1
|
5
|
310
|
64
|
60
|
3747
|
6757
|
102
|
3600
|
1
|
6
|
319
|
64
|
62
|
3812
|
6874
|
102
|
3600
|
1
|
7
|
319
|
64
|
62
|
3877
|
6932
|
102
|
3900
|
1
|
8
|
319
|
64
|
62
|
3877
|
6932
|
102
|
4200
|
1
|
9
|
328
|
66
|
64
|
3908
|
6991
|
102
|
4200
|
1
|
10
|
339
|
64
|
66
|
3908
|
7048
|
102
|
4500
|
1
|
|
Ship's speed on different experience levels
Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
march, (m/s)
|
afterburner, (m/s)
|
10
|
350
|
420
|
201
|
114
|
102
|
78
|
|