T-Rex Mk II

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Revision as of 15:22, 27 May 2022 by U38594143 (talk | contribs) (Balance 1.10.6a)
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T-Rex Mk II
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 39349
Hull 23089
Shield 15340
Energy 1459
Speed 274

Available from the beginning:
Maximum speed increased by 5%.
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Effective range of "Guard modules" increased by 50%.
Available at experience level 8:
Shield resistance to EM damage increased by 27 pts.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 14

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Information about this frigate is very little. It is only known that the order for design came from one of the private foundations associated with the leadership of Vanguard. Experts suggest that on this ship for the first time mass technologies will be used by recon in Jericho.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 14 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-20 10 -50 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1065 239 206 16260 15340 158 2000 2
2 1278 239 206 19187 15340 158 2000 2
3 1278 239 206 20488 15340 158 2200 2
4 1310 239 213 20488 15340 158 2200 2
5 1353 239 221 21463 15340 158 2400 2
6 1385 239 227 22114 15340 158 2400 2
7 1385 239 227 22601 15340 158 2600 2
8 1385 239 227 22601 15340 158 2800 2
9 1416 239 233 22927 15340 158 2800 2
10 1459 239 241 23089 15340 158 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 265 318 55 61 30 36
2 265 318 55 61 30 36
3 267 321 56 61 30 36
4 267 321 56 61 30 36
5 267 321 56 61 30 36
6 269 322 58 61 30 36
7 270 325 59 61 30 36
8 272 327 61 61 30 36
9 274 328 62 61 30 36
10 274 328 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers