General information
Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 3 shields, 1 hull and 2 cpu.
Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.
Kusarigama is the newest cover ops ship of the Liu family. Rumour has it that the technologies from the Temple of Last Hope were used in its creation. Now this AI-controlled ship can often be encountered in the Jericho sectors. In the future, it is planned to supply a weakened version of Kusarigama to the UMC in order for it to be tested by mercenaries.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
|
Description
|
Energy consumption
|
Recharge
|
|
Launches a plasma web dealing thermal damage over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 80%, the target receives additional thermal damage. The amount of damage depends on the level of the main weapon installed on the ship.
|
55 en.
|
45 s.
|
|
|
Launches a plasma web at enemies within a 950 m. range that inflicts 75 thermal damage per second for 12 sec. The amount of damage depends on the level of the main weapon installed on the ship. If the enemies get close to each other at a distance less than 1500 m. while the web is active, they inflict additional 1000 thermal damage per second to each other.
|
200 en.
|
45 s.
|
|
|
|
|
|
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
15
|
45
|
-15
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
315
|
93
|
61
|
3345
|
6150
|
119
|
3000
|
2
|
10
|
369
|
93
|
71
|
4047
|
7442
|
119
|
4500
|
2
|
|
Ship's speed on different experience levels
Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
march, (m/s)
|
afterburner, (m/s)
|
10
|
367
|
440
|
201
|
114
|
102
|
78
|
|
Player Builds