Raven

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Revision as of 11:52, 27 January 2023 by U38594143 (talk | contribs) (Balance 1.11.1)
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Raven
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 44049
Hull 25581
Shield 16085
Energy 1500
Speed 283

Available from the beginning:
Rotation speed increased by 5%.
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 4000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Guard
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engines, 2 capacitors, 3 shields, 2 hulls and 1 cpu.

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Despite problems with the Hammerhead project, the leadership of the Outpost shipyard decided to continue cooperation with Armada. The army needed a universal frigate and engineers began work.

After several months of work, the Raven guard frigate was ready. In addition to the main model of the ship, the Outpost shipyard has also established the production of a cargo version of the frigate.

Speed combined with excellent combat power allows Raven to go on the offensive together with advanced fighter squads and also quickly escape the battlefield. And thanks to a unique special module, the crew is safe from an enemy attack when retreating.

Currently, the Outpost shipyard has sold the blueprints to UMC in order to make additional profits in case of problems with Armada. From now on, all mercenaries can assemble a Raven for personal use.

Unique ship equipment

Weapon

EMR-3 launcher

Releases plasma spheres. Holding the button charges the weapon, increasing the damage of the projectile and reducing its size. The projectile is released automatically when the button is held for a long time.

Active module

Harpoon M1

When it hits an enemy, creates an energy coupling between it and the player's ship and drains target's shield. During operation, the harpoon attracts the enemy.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus for 10 s. The acceleration bonus is reset if the frigate opens fire or activates modules. 300 en. 0 s.
A moveable shield that takes a position opposite to the direction of the ship. In passive mode boosts shield resistance to all damage types by 65 pts. While the module is active, the increase of the shield's resistance is reduced to 0 pts. and ship speed increases by 20%. The acceleration bonus is reset if the frigate opens fire or activates modules. 300 en. 15 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Shield resistance to all damage increased by 10 pts.

Available equipment

Weapons
Beam Cannon 17 / Pirate beam cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 / Pirate mass driver 17 Vulcan 17 Destructor 17 / Pirate destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-10 20 -40 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1095 246 212 18015 16085 162 2000 2
2 1314 246 212 21258 16085 162 2000 2
3 1314 246 212 22699 16085 162 2200 2
4 1347 246 219 22699 16085 162 2200 2
5 1391 246 227 23780 16085 162 2400 2
6 1424 246 233 24500 16085 162 2400 2
7 1424 246 233 25041 16085 162 2600 2
8 1424 246 233 25041 16085 162 2800 2
9 1456 246 240 25401 16085 162 2800 2
10 1500 246 248 25581 16085 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 274 329 55 61 31,5 37,8
2 274 329 55 61 31,5 37,8
3 276 331 56 61 31,5 37,8
4 276 331 56 61 39 46,8
5 276 331 56 61 39 46,8
6 277 333 58 61 39 46,8
7 279 335 59 61 39 46,8
8 281 337 61 61 39 46,8
9 283 339 62 61 39 46,8
10 283 339 62 61 39 46,8

Player Builds


Ships
Interceptors Fighters Frigates Destroyers