Spectre Falcon

From Star Conflict Wiki
Revision as of 11:24, 19 July 2016 by U4843235 (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Spectre Falcon |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move aroun...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Spectre Falcon
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 8086
Hull 3788
Shield 3981
Energy 474
Speed 416

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Effective range of "Recon modules" increased by 50%.
Available at experience level 8:
Shield resistance to all types of damage increased by 10 dmg.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 14

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 14 Scatter Gun 17 / Pirate scatter gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 405 90 78.5 3130 3290 107 4500 2
2 405 90 78.5 3412 3587 107 4500 2
3 405 90 78.5 3537 3718 107 4800 2
4 418 90 80.9 3537 3718 107 4800 2
5 434 90 84 3631 3817 107 5100 2
6 446 90 86.4 3694 3883 107 5100 2
7 446 90 86.4 3757 3916 107 5400 2
8 446 90 86.4 3757 3916 107 5700 2
9 458 90 88.7 3788 3949 107 5700 2
10 474 90 91.9 3788 3981 107 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 403 484 178 114 102 78
2 403 484 178 114 102 78
3 406 487 182 114 102 78
4 406 487 182 114 102 78
5 406 487 182 114 102 78
6 408 490 187 114 102 78
7 411 493 192 114 102 78
8 414 496 196 114 102 78
9 416 499 201 114 102 78
10 416 499 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers