Nodachi EW

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Revision as of 14:52, 8 May 2019 by U38594143 (talk | contribs) (Updated information)
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Nodachi EW
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12132
Hull 3908
Shield 7048
Energy 339
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Afterburner energy draw reduced by 25%.
Available at experience level 8:
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6990000
Selling price 1747500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 12

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

The interceptor of project "Nodachi EW" became the embodiment of a bizarre mixture of religious zeal and scientific obsession of Technologists. A firm belief in the improvement of the human body with the help of implants, the absence of moral restrictions and the highest technological level made it possible to create a ship that was perceived by the pilot as part of its own body. It is characteristic that the first test pilots of these interceptors were veterans-cripples, who previously piloted the prototype - Raid interceptors of the type “Nodachi A”.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 12 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 290 85 56 3230 5825 102 3000 1
2 290 85 56 3521 6350 102 3000 1
3 290 85 56 3650 6583 102 3300 1
4 299 64 58 3650 6583 102 3300 1
5 310 64 60 3747 6757 102 3600 1
6 319 64 62 3812 6874 102 3600 1
7 319 64 62 3877 6932 102 3900 1
8 319 64 62 3877 6932 102 4200 1
9 328 66 64 3908 6991 102 4200 1
10 339 64 66 3908 7048 102 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78
10 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers