Black Swarm

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Black Swarm
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10406
Hull 6177
Shield 3648
Energy 299
Speed 330

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Effective range of "ECM modules" increased by 50%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 9

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Similar to its prototype "Swarm", the GJF-17B interceptor "Black Swarm" forms the basis of the Interceptor Squadrons within the Legion. The similar design of the airframe and the main units made it possible to produce both versions of the interceptor on the same production lines. Nevertheless, the electronics and some components of the ship give the Black Swarm an advantage over its prototype.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12 Kinetic Supercharger 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 265 77 51 5105 3040 96 3000 1
2 265 77 51 5565 3314 96 3000 1
3 265 77 51 5769 3436 96 3300 1
4 273 77 53 5769 3436 96 3300 1
5 284 77 55 5922 3527 96 3600 1
6 292 77 56 6024 3588 96 3600 1
7 292 77 56 6126 3618 96 3900 1
8 292 77 67 6126 3618 96 4200 1
9 299 77 68 6177 3648 96 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 177 114 102 78
2 320 384 177 114 102 78
3 322 386 182 114 102 78
4 322 386 182 114 102 78
5 322 386 182 114 102 78
6 324 389 186 114 102 78
7 326 391 191 114 102 78
8 328 394 196 114 102 77
9 330 396 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers