Blood Tormentor

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Blood Tormentor
Blood Tormentor.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 45108
Hull 20484
Shield 22000
Energy 1302
Speed 201

Available from the beginning:
The unique power supply system boosts the weapons by 10% for each source of damage, but no more than 50%.
Maximum capacitor volume increased by 20%.
Shield resistance to all damage increased by 20 pts.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
ShieldRestoreLarge Icon.png Missile Shield.png Signature Masking.png Emergency Shield Boost.png
Ship modifiers
Engine KatalizatorInjector Icon.png
Capacitor ImplsDischarger Icon.png WeaponCoolant Icon.png ExtCapacitorBattary Icon.png
Shield ExtShld Icon.png ResistShieldEMP Icon.png ResistShldThermal Icon.png
CPU BattleScanner Icon.png WideScanner Icon.png

Special module Guard phase shield thermall.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 16

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The only obvious conclusion that can be drawn about this ship is that it is a modification of “Tormentor”. Frigates of this modification were first seen in the service of Cybers in 4610 and were later captured by pirates. For a long time, ships of the “Blood Tormentor” type were involved in attacks on convoys, until the Raid destroyed a group of marauders using this guard frigate. That’s when the Techcs received its first samples for examination.

A detailed study revealed the use of non-standard energy sources and a turbo-cooling system. The shield generator has also received a number of artisanal modifications. The blueprints based on the examined frigates were handed over to the UMC, but during the transport of the documentation, a number of data blocks were captured by the Enclave. The Mercenary Center engineers managed to establish a single-unit production of the ships for an additional fee, and the Enclave launched a streaming production of “Blood Tormentor” for their army.

In 4622, the UMC decided to modify “Blood Tormentor” due to the appearance of numerous new strike ships and destroyers. The onboard electronic equipment has been completely replaced. The frigate’s shields have received major improvements, and its important components have been reinforced with composite armor.

The mercenary ships are currently undergoing a planned cost-free modernization and the shipyards are preparing for the release of the renewed project. Because of the numerous improvements, it was decided to increase the ship’s technical rank.

Unique ship equipment

Weapon

Breach Laser

The target's module and missile cooldowns increase by 14-70% depending on effect duration. Effect lasts for 5 s.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17 Destructor 17 Railgun Heavy Icon.png MIRV launcher.jpg Plasma Devastator.jpg Breach Laser 17

Missile slot
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Module DeathRay Icon.png Anomaly torpedo.jpg

Active Role Modules
Mass Propulsion Inhibitor.png Emergency Shield Boost.png Missile Shield.png Pulsar.png Liquid Metal Injector.png Signature Masking.png Spectre Field module.png Gravilasso.jpg Ballistic codebreaker.jpg Missile swarm.jpg

Active Multipurpose Modules

ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png Acceleration coils icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Adaptive shield icon.png SubmatterShield Icon.png 'Conformist' booster.jpg

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Gun adapter.jpg CoProcessor Icon.png 'Confrontation' program.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
5 35 -25 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1302 246 215 20484 22000 178 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 201 241 62 61 30 36



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