Brokk

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Brokk
Brokk.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 35851
Hull 19632
Shield 12530
Energy 1053
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Hull resistance to all damage increased by 10 pts.


Equipment upon purchase
Weapons
Beam Cannon 17 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Repair Station.png Static Barrier.png
Ship modifiers
Capacitor CapacitorRecharging Icon.png ImplsDischarger Icon.png CmplxBatt Icon.png
Shield CuttedShieldHolder Icon.png ResistShieldEMP Icon.png
Hull HeavyArmor Icon.png ResistHullKinetic Icon.png
CPU ScoutScanner Icon.png ProtonWall Icon.png

Special module 'Gremlin' Drones.png


Manufacturing 600 x ShipPart Brokk.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 13

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Brokk is a project of the Shipyards of Earth, one of the top-3 engineering frigates of the century. The project's lead designer was able to create an Engineering vessel just as effective as its Federation peers, and at the same time maintaining high firepower traditional for imperial ships. According to rumours, the renowned ship designer started the project's development ‘on a dare’ having heard unflattering remarks about the effectiveness of Garm and Minotaur from his Federation colleagues. To confirm this theory many cite the name of the ship, similar to the name of a dwarf, who according to an ancient legend, won a bet and sewed a god's mouth.

Unique ship equipment

Weapon

WL 13 Emitter

If the beam hits allies, restores their shield and hull. Consumes energy.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Coil Mortar 17 Mass Driver 14 Mass Driver 17 Dagtnith gun.png Vulcan 13 Vulcan 17 'Eclipse' Launcher 17 Waz'Dum 17 Multiphase laser.jpg WL13 Emitter gun.png

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Repair rockets.jpg

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Autonomous Charging Station.png Warp Gate.png Energy Emitter.png Static Barrier.png Autonomous Repair Station.png Commitment.jpg Repair projector.jpg Explosive restoration.jpg 'Twins' barrier.jpg Energy-compensating projectile.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1053 233 204 19632 12530 114 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 231 277 62 61 30 36

Ship model

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