Eagle-M

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Eagle-M
Eagle-M.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 7789
Hull 3648
Shield 3836
Energy 392
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Effects of "Covert Ops modules" increased by 20%.
Available at experience level 8:
Missile and mine damage increased by 40%.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Orion Targeting Complex.png Plasma Arc.png Adaptive Camo.png White Noise Jammer.png
Ship modifiers
Engine CollisionComp Icon.png KatalizatorInjector Icon.png
Capacitor EmergencyBarrier Icon.png
Shield Thermoprojector.jpg ResistShieldEMP Icon.png
Hull PassiveArmor Icon.png FastMissileRacks Icon.png
CPU BattleScanner Icon.png CoProcessor Icon.png

Special module Covert ops plasma web.png


Buying price 6990000 Currency credits.png
Selling price 1747500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 12

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

In the Federation Army, the military version of the luxurious BD-766 "Eagle" is called the "parade interceptor" for participating in all official events. Nevertheless, the frontier squadrons speak of the BD-266 "Eagle-M" in the most positive way.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 Phase Suppressor 12 Phase Suppressor 17 Skrahgun.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 335 85 65 3015 3170 102 3000 2
2 335 85 65 3287 3456 102 3000 2
3 335 85 65 3407 3583 102 3300 2
4 345 85 67 3407 3583 102 3300 2
5 358 85 69 3498 3678 102 3600 2
6 369 85 71 3558 3741 102 3600 2
7 369 85 71 3619 3773 102 3900 2
8 369 85 71 3619 3773 102 4200 2
9 379 85 73 3648 3805 102 4200 2
10 392 85 76 3648 3836 102 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78
10 396 475 201 114 102 78



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