Grey Falcon

From Star Conflict Wiki
Jump to: navigation, search
Grey Falcon
Grey Falcon.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 7934
Hull 3715
Shield 3908
Energy 404
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Main weapon damage increased by 10%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
'Reaver' energy converter.jpg ShieldRestoreSmall Icon.png Adaptive Camo.png Self Destruct.png
Ship modifiers
Engine EngineGenerator Icon.png KatalizatorInjector Icon.png BoostersOverLoader Icon.png
Capacitor EmergencyBarrier Icon.png
Shield Adaptive shield icon.png SubmatterShield Icon.png
Hull LightArmor Icon.png
CPU ScoutScanner Icon.png RangeMasterUnit Icon.png

Special module Covert ops plasma web.png


Buying price 7900000 Currency credits.png
Selling price 1975000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 13

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

According to analysts of the market, the latest development of Scott en Cott is fully capable of bringing control over a significant share of the premium class warships market to its manufacturer. Having invested no less in interior design than in the design of combat subsystems, SeC has the right to expect success.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 Phase Suppressor 17 Skrahgun.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Doomsday Icon.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png 'Reaver' energy converter.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 345 87 67 3070 3230 104 3000 2
2 345 87 67 3347 3521 104 3000 2
3 345 87 67 3470 3650 104 3300 2
4 355 87 69 3470 3650 104 3300 2
5 369 87 72 3562 3747 104 3600 2
6 380 87 74 3623 3812 104 3600 2
7 380 87 74 3685 3844 104 3900 2
8 380 87 74 3685 3844 104 4200 2
9 390 87 76 3715 3877 104 4200 2
10 404 87 78 3715 3908 104 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 127 97
9 396 475 201 114 127 97
10 396 475 201 114 127 97



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers