Pilum

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Pilum
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 12722
Hull 4047
Shield 7442
Energy 415
Speed 367

Available from the beginning:
Beacon capture speed increased by 20%.
Maximum speed increased by 5%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 3 shields, 1 hull and 2 cpu.

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact.

In addition to their defensive function, the Sentinels also use any opportunity to expand their financial assets. The artificial intelligence keeps its developments secret, but some of its projects are still commercial by nature. For instance, at the end of 4623, the development of a new covert ops ship was announced to a narrow circle of people. Y40-Q290 was one of the most unconventional of the Sentinels’ projects.

In addition to the control unit and adapted AI core, a new manual piloting system was developed for the ship, allowing even individuals without implants to control it. The ship also had a set of unique systems, including a new kinetic weapon, as well as special and active modules.

In 4624, the finished ship went on sale to different factions and the UMC under the name “Pilum”. People immediately noticed the unconventional (for a Jericho ship) shape of the interceptor, and rumours about the ship’s connection to the sudden establishment of a Sentinels’ outpost on the border with the Damned Flotilla and the possible theft of Imperial technology immediately began to circulate. However, the rumours had no effect on the sales, and the videos of onboard systems and weapons tests provided by the Sentinels impressed the public.

The ship is armed with a rapid-fire blaster that can set the enemy on fire with its projectiles. Thanks to the active module, the pilot can temporarily stop the heating of the main weapon of the ship, and the special module reduces the mobility of enemy ships.

Unique ship equipment

Weapon

RF Blaster 'Inferno'

Fires projectiles that damage and set fire to an enemy.

Active module

Forced cooler

Temporarily increases damage and stops heating the main weapon of the ship.

Shield modifier

Reserve shield system

When the shield is depleted, temporarily gives absolute protection. Triggers no more than once a certain time. You can place only one modifier.

CPU modifier

Heat flux optimization

Increases critical damage. On special module activation temporarily increases main weapon damage. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Launches a plasma web dealing thermal damage over a period of 12 seconds. The range of action is 2000 m. If the target’s speed is higher than 50%, the target receives additional thermal damage. The amount of damage depends on the level of the main weapon installed on the ship. 55 en. 40 s.
Fires three darts in a sequence. Each dart that hits enemies prevents them from teleporting for 10 sec., deals 150 EM damage per second, and reduces their maximum speed by 25%. If the dart hits an object or beacon, it prevents all enemy ships within 500 meters from teleporting. There can be only one dart in the area of effect. 100 en. 40 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Time to weapon heating increased by 20%.
Critical chance increased by 10%.
Weapon cooling rate increased by 50%.
Effects of "Covert Ops modules" increased by 20%.
Reloading rate of "Covert Ops modules" reduced by 20%.
Energy consumption of "Covert Ops modules" reduced by 25%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Reserve shield system 17

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 355 93 69 3345 6150 119 3000 2
2 355 93 69 3646 6704 119 3000 2
3 355 93 69 3780 6950 119 3300 2
4 366 93 71 3780 6950 119 3300 2
5 380 93 74 3880 7134 119 3600 2
6 391 93 76 3947 7257 119 3600 2
7 391 93 76 4014 7319 119 3900 2
8 391 93 76 4014 7319 119 4200 2
9 401 93 78 4047 7380 119 4200 2
10 415 93 80 4047 7442 119 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 356 427 177 114 102 78
2 356 427 177 114 102 78
3 358 430 182 114 102 78
4 358 430 182 114 102 78
5 358 430 182 114 102 78
6 360 432 186 114 102 78
7 363 435 191 114 102 78
8 365 438 196 114 102 78
9 367 440 201 114 102 78
10 367 440 201 114 102 78

Player Builds


Ships
Interceptors Fighters Frigates Destroyers