Swift Eagle

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Swift Eagle
Swift Eagle.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 7638
Hull 3576
Shield 3763
Energy 456
Speed 396

Available from the beginning:
Beacon capture speed increased by 35%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Reloading rate of "Recon modules" reduced by 20%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 12 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Minor crystal deformation.jpg Holoship module.png Parasitic Remodulator.png Phase Remodulator.png
Ship modifiers
Engine EngineGenerator Icon.png Shared cooler icon.png
Capacitor Critical counter.jpg CptrEnrgBridge Icon.png CmplxBatt Icon.png
Shield ResistShieldEMP Icon.png
Hull AutoRepairUnit Icon.png ResistHullKinetic Icon.png
CPU ProtonWall Icon.png

Special module Recon micro warp.png


Buying price 6200000 Currency credits.png
Selling price 1550000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Recon
Rank: 11

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

The upgraded version of the BD-766 "Eagle" interceptor by Vanguard engineers is rarely shown at parades and other official events. More often, always unexpectedly, this interceptor is seen in the Empire and Jericho.

Available equipment

Weapons
Plasma Gun 12 Plasma Gun 17 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 Shrapnel Cannon 17 RF Blaster 13 Phase Suppressor 12 Phase Suppressor 17 Skrahgun.png Tai'thaq mini.jpg Scatter Gun 14

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Module ProximityMine Icon.png SpaceMissile AAMSlow Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png Micro-locator.png Holoship module.png Minor crystal deformation.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 390 82 76 2955 3110 100 4500 2
2 390 82 76 3221 3390 100 4500 2
3 390 82 76 3340 3515 100 4800 2
4 402 82 78 3340 3515 100 4800 2
5 417 82 81 3428 3608 100 5100 2
6 429 82 83 3487 3670 100 5100 2
7 429 82 83 3547 3701 100 5400 2
8 429 82 98 3547 3701 100 5700 2
9 441 82 101 3576 3733 100 5700 2
10 456 82 104 3576 3763 100 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 460 177 114 102 78
2 384 460 177 114 102 78
3 386 464 182 114 102 78
4 386 464 182 114 102 78
5 386 464 182 114 102 78
6 389 466 186 114 102 78
7 391 469 191 114 102 78
8 394 473 196 114 102 78
9 396 475 201 114 102 78
10 396 475 201 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers