Caltrop: Difference between revisions

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Jericho's top-secret project, being developed as an autonomous ECM system of new generation. The alien technologies are integrated into the ship, which gives it a huge advantage over existing analogues. The assembly is carried out directly in the Jericho hangars, and is tailored to the individual needs of the pilot. One of the main features of the ship is a unique power supply system for guns, which is perfectly combined with plasma weapons.
Jericho's top-secret project, being developed as an autonomous ECM system of new generation. The alien technologies are integrated into the ship, which gives it a huge advantage over existing analogues. The assembly is carried out directly in the Jericho hangars, and is tailored to the individual needs of the pilot. One of the main features of the ship is a unique power supply system for guns, which is perfectly combined with plasma weapons.
==Unique ship equipment==
===Active module===
'''[[Stasis mine]]'''
:Places a mine next to the ship. Detonating a mine creates an area with a stasis field around it. All enemies that get into the area lose the ability to move, use modules and weapons.


|shipClass_text = Interceptor
|shipClass_text = Interceptor
Line 27: Line 32:
|raceImage = jericho.png
|raceImage = jericho.png
|specialAbility1_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s.
|specialAbility1_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s.
|specialAbility2_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''2500''' m. for '''1,8''' s.
|specialAbility2_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''2500''' m. for '''1.8''' s.
|specialAbility3_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''1,8''' s.
|specialAbility3_text = Makes the ship invincible for '''6''' s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''1.8''' s.
|specialAbility1_energycost = '''54''' en.
|specialAbility1_energycost = '''54''' en.
|specialAbility2_energycost = '''54''' en.
|specialAbility2_energycost = '''54''' en.
Line 36: Line 41:
|specialAbility3_recharge = '''45''' s.
|specialAbility3_recharge = '''45''' s.
|specialAbility_icon = Icon_???.jpg
|specialAbility_icon = Icon_???.jpg
|specialAbility_icon1 = [[File:Ecm mefg.png|link=Metastable Energy Field Generator]]
|specialAbility_icon1 = [[File:Ecm mefg.png|link=Metastable Energy Field Generator|50px]]
|specialAbility_icon2 = [[File:Ecm mefg.png|link=Raid Metastable Energy Field Generator]]
|specialAbility_icon2 = [[File:Ecm mefg.png|link=Raid Metastable Energy Field Generator|50px]]
|specialAbility_icon3 = [[File:Ecm mefg.png|link=Techs Metastable Energy Field Generator]]
|specialAbility_icon3 = [[File:Ecm mefg.png|link=Techs Metastable Energy Field Generator|50px]]
|price = 6000000
|price = 6000000
|currency = CR
|currency = CR
Line 53: Line 58:
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small Missile|50px]]
|stock_ACTIVE_01 = ''not preinstalled''
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_03 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_04 = [[File:Active-y.png|link=|50px]]
|stock_ENGINE_MOD_01 = [[File:Enginemod-n.png|link=|50px]]
|stock_ENGINE_MOD_02 = [[File:Enginemod-n.png|link=|50px]]
|stock_ENGINE_MOD_03 = [[File:Enginemod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_01 = [[File:Capacitormod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_02 = [[File:Capacitormod-n.png|link=|50px]]
|stock_CAPACITOR_MOD_03 = [[File:Capacitormod-n.png|link=|50px]]
|stock_SHIELD_MOD_01 = [[File:Shieldmod-n.png|link=|50px]]
|stock_SHIELD_MOD_02 = [[File:Shieldmod-n.png|link=|50px]]
|stock_SHIELD_MOD_03 = [[File:Shieldmod-n.png|link=|50px]]
|stock_ARMOR_MOD_01 = [[File:Hullmod-n.png|link=|50px]]
|stock_ARMOR_MOD_02 = [[File:Hullmod-n.png|link=|50px]]
|stock_ARMOR_MOD_03 = [[File:Hullmod-n.png|link=|50px]]
|stock_CPU_MOD_01 = [[File:Compmod-n.png|link=|50px]]
|stock_CPU_MOD_02 = [[File:Compmod-n.png|link=|50px]]
|stock_CPU_MOD_03 = [[File:Compmod-n.png|link=|50px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
Line 60: Line 83:
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|hull_resist_emp = 45
|shield_resist_thermal = 15
|shield_resist_thermal = 25
|shield_resist_kinetic = 45
|shield_resist_kinetic = 55
|shield_resist_emp = <nowiki>-</nowiki>15
|shield_resist_emp = <nowiki>-</nowiki>5
|hull_resist_thermal_calc = 15
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 15
|shield_resist_thermal_calc = 25
|shield_resist_kinetic_calc = 45
|shield_resist_kinetic_calc = 55
|shield_resist_emp_calc = -15
|shield_resist_emp_calc = -5
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1
Line 84: Line 107:
|energy_max_syn1 = 315
|energy_max_syn1 = 315
|energy_regen_syn1 = 61
|energy_regen_syn1 = 61
|hull_max_syn1 = 3328
|hull_max_syn1 = 3628
|shield_max_syn1 = 6612
|shield_max_syn1 = 6612
|shield_regen_syn1 = 109
|shield_regen_syn1 = 119
|vision_radius_syn1 = 3000
|vision_radius_syn1 = 3000
|lock_time_syn1 = 1
|lock_time_syn1 = 1
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|energy_max_syn2 = 315
|energy_max_syn2 = 315
|energy_regen_syn2 = 61
|energy_regen_syn2 = 61
|hull_max_syn2 = 3606
|hull_max_syn2 = 3932
|shield_max_syn2 = 7165
|shield_max_syn2 = 7165
|shield_regen_syn2 = 109
|shield_regen_syn2 = 119
|vision_radius_syn2 = 3000
|vision_radius_syn2 = 3000
|lock_time_syn2 = 1
|lock_time_syn2 = 1
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|energy_max_syn3 = 315
|energy_max_syn3 = 315
|energy_regen_syn3 = 61
|energy_regen_syn3 = 61
|hull_max_syn3 = 3730
|hull_max_syn3 = 4067
|shield_max_syn3 = 7411
|shield_max_syn3 = 7411
|shield_regen_syn3 = 109
|shield_regen_syn3 = 119
|vision_radius_syn3 = 3300
|vision_radius_syn3 = 3300
|lock_time_syn3 = 1
|lock_time_syn3 = 1
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|energy_max_syn4 = 325
|energy_max_syn4 = 325
|energy_regen_syn4 = 63
|energy_regen_syn4 = 63
|hull_max_syn4 = 3730
|hull_max_syn4 = 4067
|shield_max_syn4 = 7411
|shield_max_syn4 = 7411
|shield_regen_syn4 = 109
|shield_regen_syn4 = 119
|vision_radius_syn4 = 3300
|vision_radius_syn4 = 3300
|lock_time_syn4 = 1
|lock_time_syn4 = 1
Line 164: Line 187:
|energy_max_syn5 = 338
|energy_max_syn5 = 338
|energy_regen_syn5 = 65
|energy_regen_syn5 = 65
|hull_max_syn5 = 3823
|hull_max_syn5 = 4168
|shield_max_syn5 = 7596
|shield_max_syn5 = 7596
|shield_regen_syn5 = 109
|shield_regen_syn5 = 119
|vision_radius_syn5 = 3600
|vision_radius_syn5 = 3600
|lock_time_syn5 = 1
|lock_time_syn5 = 1
Line 184: Line 207:
|energy_max_syn6 = 347
|energy_max_syn6 = 347
|energy_regen_syn6 = 67
|energy_regen_syn6 = 67
|hull_max_syn6 = 3885
|hull_max_syn6 = 4236
|shield_max_syn6 = 7719
|shield_max_syn6 = 7719
|shield_regen_syn6 = 109
|shield_regen_syn6 = 119
|vision_radius_syn6 = 3600
|vision_radius_syn6 = 3600
|lock_time_syn6 = 1
|lock_time_syn6 = 1
Line 204: Line 227:
|energy_max_syn7 = 347
|energy_max_syn7 = 347
|energy_regen_syn7 = 67
|energy_regen_syn7 = 67
|hull_max_syn7 = 3947
|hull_max_syn7 = 4303
|shield_max_syn7 = 7780
|shield_max_syn7 = 7780
|shield_regen_syn7 = 109
|shield_regen_syn7 = 119
|vision_radius_syn7 = 3900
|vision_radius_syn7 = 3900
|lock_time_syn7 = 1
|lock_time_syn7 = 1
Line 224: Line 247:
|energy_max_syn8 = 347
|energy_max_syn8 = 347
|energy_regen_syn8 = 67
|energy_regen_syn8 = 67
|hull_max_syn8 = 3947
|hull_max_syn8 = 4303
|shield_max_syn8 = 7780
|shield_max_syn8 = 7780
|shield_regen_syn8 = 109
|shield_regen_syn8 = 119
|vision_radius_syn8 = 4200
|vision_radius_syn8 = 4200
|lock_time_syn8 = 1
|lock_time_syn8 = 1
Line 244: Line 267:
|energy_max_syn9 = 356
|energy_max_syn9 = 356
|energy_regen_syn9 = 69
|energy_regen_syn9 = 69
|hull_max_syn9 = 3978
|hull_max_syn9 = 4337
|shield_max_syn9 = 7842
|shield_max_syn9 = 7842
|shield_regen_syn9 = 109
|shield_regen_syn9 = 119
|vision_radius_syn9 = 4200
|vision_radius_syn9 = 4200
|lock_time_syn9 = 1
|lock_time_syn9 = 1
Line 264: Line 287:
|energy_max_syn10 = 369
|energy_max_syn10 = 369
|energy_regen_syn10 = 71
|energy_regen_syn10 = 71
|hull_max_syn10 = 3978
|hull_max_syn10 = 4337
|shield_max_syn10 = 7903
|shield_max_syn10 = 7903
|shield_regen_syn10 = 109
|shield_regen_syn10 = 119
|vision_radius_syn10 = 4500
|vision_radius_syn10 = 4500
|lock_time_syn10 = 1
|lock_time_syn10 = 1
Line 272: Line 295:
|beacon_capture_mul = '''20%'''
|beacon_capture_mul = '''20%'''
|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
|hull_health_mul = '''7,5%'''
|hull_health_mul = '''7.5%'''
|hull_health_mul_synLvl = 0
|hull_health_mul_synLvl = 0
|shield_max_mul = '''7,5%'''
|shield_max_mul = '''7.5%'''
|shield_max_mul_synLvl = 0
|shield_max_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|heat_add_mul_1 = '''33,3%'''
|heat_add_mul_1 = '''33.3%'''
|heat_add_mul_1_synLvl = 2
|heat_add_mul_1_synLvl = 2
|rot_speed_mul = '''25%'''
|rot_speed_mul = '''25%'''
Line 285: Line 308:
|max_speed_mul = '''10%'''
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 4_3
|max_speed_mul_synLvl = 4_3
|plasma_dispersion_mul = '''33,3%'''
|plasma_dispersion_mul = '''33.3%'''
|plasma_dispersion_mul_synLvl = 8_1
|plasma_dispersion_mul_synLvl = 8_1
|plasma_projectile_speed_mul = '''35%'''
|plasma_projectile_speed_mul = '''35%'''
Line 291: Line 314:
|heat_add_mul = '''20%'''
|heat_add_mul = '''20%'''
|heat_add_mul_synLvl = 8_2
|heat_add_mul_synLvl = 8_2
|railgun_dispersion_mul = '''33,3%'''
|railgun_dispersion_mul = '''33.3%'''
|railgun_dispersion_mul_synLvl = 8_3
|railgun_dispersion_mul_synLvl = 8_3
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul_synLvl = 8_3
|railgun_projectile_speed_mul_synLvl = 8_3
}}
}}
{| border="0" align="center" width="100%"
|height="5"|
|}


[[Category:Jericho ships]]
[[Category:Jericho ships]]
[[Category:ECM ships]]
[[Category:ECM ships]]

Latest revision as of 10:44, 30 April 2023

Caltrop
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 14304
Hull 4337
Shield 7903
Energy 369
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Time to weapon heating increased by 33.3%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 6000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Jericho's top-secret project, being developed as an autonomous ECM system of new generation. The alien technologies are integrated into the ship, which gives it a huge advantage over existing analogues. The assembly is carried out directly in the Jericho hangars, and is tailored to the individual needs of the pilot. One of the main features of the ship is a unique power supply system for guns, which is perfectly combined with plasma weapons.

Unique ship equipment

Active module

Stasis mine

Places a mine next to the ship. Detonating a mine creates an area with a stasis field around it. All enemies that get into the area lose the ability to move, use modules and weapons.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of 1500 m. for 2 s. 54 en. 60 s.
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of 2500 m. for 1.8 s. 54 en. 60 s.
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range of 1500 m. for 1.8 s. 54 en. 45 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Strafe speed increased by 30%.
Maximum speed increased by 10%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Time to weapon heating increased by 20%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 93 61 3628 6612 119 3000 1
2 315 93 61 3932 7165 119 3000 1
3 315 93 61 4067 7411 119 3300 1
4 325 93 63 4067 7411 119 3300 1
5 338 93 65 4168 7596 119 3600 1
6 347 93 67 4236 7719 119 3600 1
7 347 93 67 4303 7780 119 3900 1
8 347 93 67 4303 7780 119 4200 1
9 356 93 69 4337 7842 119 4200 1
10 369 93 71 4337 7903 119 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 178 114 102 78
2 339 407 178 114 102 78
3 342 410 182 114 102 78
4 342 410 182 114 102 78
5 342 410 182 114 102 78
6 344 412 187 114 102 78
7 346 415 192 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78
10 350 420 201 114 102 78

Player Builds

Ship model