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Viking
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 10120
Hull 5705
Shield 3213
Energy 421
Speed 362

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Reloading rate of "Recon modules" reduced by 20%.
Available at experience level 8:
Hull resistance to kinetic damage increased by 27 pts.


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 13

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

The prototype of the newest imperial interceptor. Released in a limited series for the Special Recon Fleet of sector 1337. At the moment, it is being tested for combat use, after which it must go into series. Some experts believe that, due to its high cost, it will be used only in units serving in the Precursor sectors.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Scatter Gun 14 Scatter Gun 17 / Pirate scatter gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 360 87 70 4715 2655 104 4500 2
2 360 87 70 5140 2894 104 4500 2
3 360 87 70 5328 3001 104 4800 2
4 371 87 72 5328 3001 104 4800 2
5 385 87 75 5470 3080 104 5100 2
6 396 87 77 5564 3133 104 5100 2
7 396 87 77 5658 3160 104 5400 2
8 396 87 77 5658 3160 104 5700 2
9 407 87 79 5705 3187 104 5700 2
10 421 87 82 5705 3213 104 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 352 422 177 114 102 78
2 352 422 177 114 102 78
3 354 425 182 114 102 78
4 354 425 182 114 102 78
5 354 425 182 114 102 78
6 356 427 186 114 102 78
7 358 430 191 114 102 78
8 360 432 196 114 102 78
9 362 435 201 114 102 78
10 362 435 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers