Storm Viking: Difference between revisions

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Latest revision as of 05:23, 23 October 2019

Storm Viking
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11327
Hull 6667
Shield 4035
Energy 363
Speed 346

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Maximum speed increased by 5%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Effective range of "ECM modules" increased by 50%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 14

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Interceptor "Viking" was a huge success among the most experienced pilots, despite the cost. That is why the production was launched a modified version of the ship called AJF-36 "Storm Viking". This modification was a guidance sensor integrated into the ship and the newest power unit, which made it possible to retrain the "Storm Viking" into the ECM ship.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 310 90 60 5510 3335 106 3000 1
2 310 90 60 6006 3636 106 3000 1
3 310 90 60 6227 3769 106 3300 1
4 319 90 62 6227 3769 106 3300 1
5 332 90 64 6392 3869 106 3600 1
6 341 90 66 6502 3936 106 3600 1
7 341 90 66 6613 3969 106 3900 1
8 341 90 66 6613 3969 106 4200 1
9 350 90 68 6667 4003 106 4200 1
10 363 90 70 6667 4035 106 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 336 403 177 114 102 78
2 336 403 177 114 102 78
3 338 405 182 114 102 78
4 338 405 182 114 102 78
5 338 405 182 114 102 78
6 340 408 186 114 102 78
7 342 410 191 114 102 78
8 344 413 196 114 102 78
9 346 415 201 114 102 78
10 346 415 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers