Modifiers: Difference between revisions

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Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.
Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.
If several same modifiers are installed, the effectiveness of each one is reduced: up to 90% when two are installed and up to 80% when three are installed.
You can read about addition the effects of modifiers '''[[Modifier effect addition|here]]'''.


'''Common''' modifiers are available for installation on all ships of a suitable role (''exception'' - common engine modifiers are not available to the ships of the "Ellydium").  
'''Common''' modifiers are available for installation on all ships of a suitable role (''exception'' - common engine modifiers are not available to the ships of the "Ellydium").  


Modifiers being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships of the same role of a suitable rank.
Modifiers being '''unique and for premium ships of the same role''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships of the same role of a suitable rank.


'''Unique''' modifiers can only be installed on the ship which they were created for.
'''Unique''' modifiers can only be installed on the ship which they were created for.

Revision as of 13:51, 23 September 2023

Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.

Modifiers are divided into 5 types:

  • Engine
  • Capacitor
  • Shield
  • Hull
  • CPU

Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.

If several same modifiers are installed, the effectiveness of each one is reduced: up to 90% when two are installed and up to 80% when three are installed.

You can read about addition the effects of modifiers here.

Common modifiers are available for installation on all ships of a suitable role (exception - common engine modifiers are not available to the ships of the "Ellydium").

Modifiers being unique and for premium ships of the same role can only be installed on certain ships purchased for , and on all premium ships of the same role of a suitable rank.

Unique modifiers can only be installed on the ship which they were created for.

Modifiers by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.

The colour of the bar at the bottom of the modifier icon (in Atlas - the frame around the modifier and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange). Yellow colour means that the modifier is bought for .

Engine modifiers

- common (except Ellydium)

- unique and for premium ships of the same role

- unique

- Ellydium



Capacitor modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium



Shield modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium



Hull modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium



CPU modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium