Storm Viking: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Storm Viking |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important ta...")
 
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|shipRole_link = ECM
|shipRole_link = ECM
|shipRole_image = role_ecm.png
|shipRole_image = role_ecm.png
|raceName = Empire
|raceName = EMPIRE
|race_link = EMPIRE
|race_link = EMPIRE
|raceNameLink = EMPIRE
|raceNameLink = EMPIRE

Revision as of 19:20, 23 August 2016

Storm Viking
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 11329
Hull 6668
Shield 4036
Energy 363
Speed 347

Available from the beginning:
Beacon capture speed increased by 20%.
Maximum speed increased by 5%.
Available at experience level 2:
Time to weapon heating increased by 50%.
Available at experience level 4:
Effective range of "ECM modules" increased by 50%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 14

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 310 90 60.1 5510 3335 107 3000 1
2 310 90 60.1 6006 3636 107 3000 1
3 310 90 60.1 6227 3769 107 3300 1
4 320 90 61.9 6227 3769 107 3300 1
5 332 90 64.3 6392 3869 107 3600 1
6 341 90 66.1 6502 3936 107 3600 1
7 341 90 66.1 6613 3969 107 3900 1
8 341 90 66.1 6613 3969 107 4200 1
9 351 90 67.9 6668 4003 107 4200 1
10 363 90 70.3 6668 4036 107 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 336 403 178 114 102 78
2 336 403 178 114 102 78
3 338 406 182 114 102 78
4 338 406 182 114 102 78
5 338 406 182 114 102 78
6 340 408 187 114 102 78
7 343 411 192 114 102 78
8 345 414 196 114 102 78
9 347 416 201 114 102 78
10 347 416 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers